fix github issue #581 - "You see no door there."
Year old issue from copperwater: 'open' directed at a non-door told player that there isn't a door and took no time unless character was blind and learned what type of terrain it is, applying a key gave the same message but used a turn and didn't update map to reflect any terrain discovery. Attempting to open an adjacent door or applying a key to one while in a pit had a similar issue: they produced the same "you can't reach it from here" but had different time vs no-time outcome. There may be other actions in the same situation. Closes #581
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@@ -1024,6 +1024,11 @@ room stocking would put multiple items on the same spot
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splitting a stack of named, shop-owned objects while perm_invent is enabled
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produced impossible "unpaid_cost: object wasn't on any bill."
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more consistent feedback if a reviving corpse becomes an unseen monster
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improve consistency between applying a key and explicitly opening a door:
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if in a pit, you're told "you can't" and no time elapses; if there
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isn't any door in the direction supplied, you're told "no door" and
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time elapses if you discover the non-door's terrain type but doesn't
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if you already knew the type there
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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