visual studio updates

This commit is contained in:
nhmall
2015-06-20 09:17:34 -04:00
parent 6be4506fb6
commit fa00bb060e
2 changed files with 409 additions and 393 deletions

View File

@@ -1,324 +1,332 @@
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</Link> <GenerateDebugInformation>true</GenerateDebugInformation>
<Bscmake> <ProgramDatabaseFile>.\Debug/uudecode.pdb</ProgramDatabaseFile>
<SuppressStartupBanner>true</SuppressStartupBanner> <SubSystem>Console</SubSystem>
<OutputFile>.\Debug/uudecode.bsc</OutputFile> <RandomizedBaseAddress>false</RandomizedBaseAddress>
</Bscmake> <DataExecutionPrevention>
<PostBuildEvent> </DataExecutionPrevention>
<Command>echo chdir ..\win\win32 </Link>
chdir ..\win\win32 <Bscmake>
echo decoding icon (nhico.uu to NetHack.ico) <SuppressStartupBanner>true</SuppressStartupBanner>
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu <OutputFile>.\Debug/uudecode.bsc</OutputFile>
echo decoding mnsel (mnsel.uu to mnsel.bmp) </Bscmake>
..\..\util\uudecode.exe mnsel.uu <PostBuildEvent>
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) <Command>echo chdir ..\win\win32
..\..\util\uudecode.exe mnselcnt.uu chdir ..\win\win32
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) echo decoding icon (nhico.uu to NetHack.ico)
..\..\util\uudecode.exe mnunsel.uu ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
echo decoding petmark (petmark.uu to petmark.bmp) echo decoding mnsel (mnsel.uu to mnsel.bmp)
..\..\util\uudecode.exe petmark.uu ..\..\util\uudecode.exe mnsel.uu
echo decoding splash (splash.uu to splash.bmp) echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
..\..\util\uudecode.exe splash.uu ..\..\util\uudecode.exe mnselcnt.uu
echo decoding tombstone (rip.uu to rip.bmp) echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
..\..\util\uudecode.exe rip.uu ..\..\util\uudecode.exe mnunsel.uu
chdir ..\..\binary echo decoding petmark (petmark.uu to petmark.bmp)
</Command> ..\..\util\uudecode.exe petmark.uu
</PostBuildEvent> echo decoding pilemark (pilemark.uu to pilemark.bmp)
</ItemDefinitionGroup> ..\..\util\uudecode.exe pilemark.uu
<ItemGroup> echo decoding splash (splash.uu to splash.bmp)
<ClCompile Include="..\sys\share\uudecode.c"> ..\..\util\uudecode.exe splash.uu
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> echo decoding tombstone (rip.uu to rip.bmp)
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> ..\..\util\uudecode.exe rip.uu
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> chdir ..\..\binary
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> </Command>
</ClCompile> </PostBuildEvent>
</ItemGroup> </ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ItemGroup>
<ImportGroup Label="ExtensionTargets"> <ClCompile Include="..\sys\share\uudecode.c">
</ImportGroup> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Project> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -121,23 +121,25 @@
<OutputFile>.\Release/uudecode.bsc</OutputFile> <OutputFile>.\Release/uudecode.bsc</OutputFile>
</Bscmake> </Bscmake>
<PostBuildEvent> <PostBuildEvent>
<Command>echo chdir ..\win\win32 <Command>echo chdir ..\win\win32
chdir ..\win\win32 chdir ..\win\win32
echo decoding icon (nhico.uu to NetHack.ico) echo decoding icon (nhico.uu to NetHack.ico)
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
echo decoding mnsel (mnsel.uu to mnsel.bmp) echo decoding mnsel (mnsel.uu to mnsel.bmp)
..\..\util\uudecode.exe mnsel.uu ..\..\util\uudecode.exe mnsel.uu
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
..\..\util\uudecode.exe mnselcnt.uu ..\..\util\uudecode.exe mnselcnt.uu
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
..\..\util\uudecode.exe mnunsel.uu ..\..\util\uudecode.exe mnunsel.uu
echo decoding petmark (petmark.uu to petmark.bmp) echo decoding petmark (petmark.uu to petmark.bmp)
..\..\util\uudecode.exe petmark.uu ..\..\util\uudecode.exe petmark.uu
echo decoding splash (splash.uu to splash.bmp) echo decoding pilemark (pilemark.uu to pilemark.bmp)
..\..\util\uudecode.exe splash.uu ..\..\util\uudecode.exe pilemark.uu
echo decoding tombstone (rip.uu to rip.bmp) echo decoding splash (splash.uu to splash.bmp)
..\..\util\uudecode.exe rip.uu ..\..\util\uudecode.exe splash.uu
chdir ..\..\binary echo decoding tombstone (rip.uu to rip.bmp)
..\..\util\uudecode.exe rip.uu
chdir ..\..\binary
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@@ -180,23 +182,25 @@ chdir ..\..\binary
<OutputFile>.\Release/uudecode.bsc</OutputFile> <OutputFile>.\Release/uudecode.bsc</OutputFile>
</Bscmake> </Bscmake>
<PostBuildEvent> <PostBuildEvent>
<Command>echo chdir ..\win\win32 <Command>echo chdir ..\win\win32
chdir ..\win\win32 chdir ..\win\win32
echo decoding icon (nhico.uu to NetHack.ico) echo decoding icon (nhico.uu to NetHack.ico)
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
echo decoding mnsel (mnsel.uu to mnsel.bmp) echo decoding mnsel (mnsel.uu to mnsel.bmp)
..\..\util\uudecode.exe mnsel.uu ..\..\util\uudecode.exe mnsel.uu
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
..\..\util\uudecode.exe mnselcnt.uu ..\..\util\uudecode.exe mnselcnt.uu
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
..\..\util\uudecode.exe mnunsel.uu ..\..\util\uudecode.exe mnunsel.uu
echo decoding petmark (petmark.uu to petmark.bmp) echo decoding petmark (petmark.uu to petmark.bmp)
..\..\util\uudecode.exe petmark.uu ..\..\util\uudecode.exe petmark.uu
echo decoding splash (splash.uu to splash.bmp) echo decoding pilemark (pilemark.uu to pilemark.bmp)
..\..\util\uudecode.exe splash.uu ..\..\util\uudecode.exe pilemark.uu
echo decoding tombstone (rip.uu to rip.bmp) echo decoding splash (splash.uu to splash.bmp)
..\..\util\uudecode.exe rip.uu ..\..\util\uudecode.exe splash.uu
chdir ..\..\binary echo decoding tombstone (rip.uu to rip.bmp)
..\..\util\uudecode.exe rip.uu
chdir ..\..\binary
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@@ -242,23 +246,25 @@ chdir ..\..\binary
<OutputFile>.\Debug/uudecode.bsc</OutputFile> <OutputFile>.\Debug/uudecode.bsc</OutputFile>
</Bscmake> </Bscmake>
<PostBuildEvent> <PostBuildEvent>
<Command>echo chdir ..\win\win32 <Command>echo chdir ..\win\win32
chdir ..\win\win32 chdir ..\win\win32
echo decoding icon (nhico.uu to NetHack.ico) echo decoding icon (nhico.uu to NetHack.ico)
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
echo decoding mnsel (mnsel.uu to mnsel.bmp) echo decoding mnsel (mnsel.uu to mnsel.bmp)
..\..\util\uudecode.exe mnsel.uu ..\..\util\uudecode.exe mnsel.uu
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
..\..\util\uudecode.exe mnselcnt.uu ..\..\util\uudecode.exe mnselcnt.uu
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
..\..\util\uudecode.exe mnunsel.uu ..\..\util\uudecode.exe mnunsel.uu
echo decoding petmark (petmark.uu to petmark.bmp) echo decoding petmark (petmark.uu to petmark.bmp)
..\..\util\uudecode.exe petmark.uu ..\..\util\uudecode.exe petmark.uu
echo decoding splash (splash.uu to splash.bmp) echo decoding pilemark (pilemark.uu to pilemark.bmp)
..\..\util\uudecode.exe splash.uu ..\..\util\uudecode.exe pilemark.uu
echo decoding tombstone (rip.uu to rip.bmp) echo decoding splash (splash.uu to splash.bmp)
..\..\util\uudecode.exe rip.uu ..\..\util\uudecode.exe splash.uu
chdir ..\..\binary echo decoding tombstone (rip.uu to rip.bmp)
..\..\util\uudecode.exe rip.uu
chdir ..\..\binary
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@@ -302,23 +308,25 @@ chdir ..\..\binary
<OutputFile>.\Debug/uudecode.bsc</OutputFile> <OutputFile>.\Debug/uudecode.bsc</OutputFile>
</Bscmake> </Bscmake>
<PostBuildEvent> <PostBuildEvent>
<Command>echo chdir ..\win\win32 <Command>echo chdir ..\win\win32
chdir ..\win\win32 chdir ..\win\win32
echo decoding icon (nhico.uu to NetHack.ico) echo decoding icon (nhico.uu to NetHack.ico)
..\..\util\uudecode.exe ../../sys/winnt/nhico.uu ..\..\util\uudecode.exe ../../sys/winnt/nhico.uu
echo decoding mnsel (mnsel.uu to mnsel.bmp) echo decoding mnsel (mnsel.uu to mnsel.bmp)
..\..\util\uudecode.exe mnsel.uu ..\..\util\uudecode.exe mnsel.uu
echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp) echo decoding mnselcnt (mnselcnt.uu to mnselcnt.bmp)
..\..\util\uudecode.exe mnselcnt.uu ..\..\util\uudecode.exe mnselcnt.uu
echo decoding mnunsel (mnunsel.uu to mnunsel.bmp) echo decoding mnunsel (mnunsel.uu to mnunsel.bmp)
..\..\util\uudecode.exe mnunsel.uu ..\..\util\uudecode.exe mnunsel.uu
echo decoding petmark (petmark.uu to petmark.bmp) echo decoding petmark (petmark.uu to petmark.bmp)
..\..\util\uudecode.exe petmark.uu ..\..\util\uudecode.exe petmark.uu
echo decoding splash (splash.uu to splash.bmp) echo decoding pilemark (pilemark.uu to pilemark.bmp)
..\..\util\uudecode.exe splash.uu ..\..\util\uudecode.exe pilemark.uu
echo decoding tombstone (rip.uu to rip.bmp) echo decoding splash (splash.uu to splash.bmp)
..\..\util\uudecode.exe rip.uu ..\..\util\uudecode.exe splash.uu
chdir ..\..\binary echo decoding tombstone (rip.uu to rip.bmp)
..\..\util\uudecode.exe rip.uu
chdir ..\..\binary
</Command> </Command>
</PostBuildEvent> </PostBuildEvent>
</ItemDefinitionGroup> </ItemDefinitionGroup>
@@ -333,4 +341,4 @@ chdir ..\..\binary
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>