Disambiguate b_trapped null bodypart value
b_trapped was treating 0 as a null value for its bodypart parameter, but 0 is actually the value of ARM, so b_trapped(..., ARM) would be treated as intending no A_CON abuse. Add NO_PART = -1 to the bodypart_types enum, and use that instead of 0 as the "no body part" value in b_trapped, so that ARM can be passed to it without any ambiguity. aosdict identified this issue in xNetHack and handled it differently; he added NO_PART with a value of 0, incremented the existing bodypart_types values, and padded the body part arrays so the actual body parts would start at index 1. I think using NO_PART = -1 is simpler, but that's an alternative approach that can be used instead -- it is advantageous in that it automatically fixes any other places where 0 is assumed to be a non-body-part value that I may have overlooked.
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committed by
Pasi Kallinen
parent
234c0da66f
commit
fa1f1134c8
@@ -6265,7 +6265,7 @@ b_trapped(const char* item, int bodypart)
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wake_nearby();
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losehp(Maybe_Half_Phys(dmg), "explosion", KILLED_BY_AN);
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exercise(A_STR, FALSE);
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if (bodypart)
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if (bodypart != NO_PART)
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exercise(A_CON, FALSE);
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make_stunned((HStun & TIMEOUT) + (long) dmg, TRUE);
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}
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