Move isqrt into hacklib, other minor fixage

This commit is contained in:
Pasi Kallinen
2015-04-01 16:38:56 +03:00
parent 323b8b4038
commit fa4dda377d
4 changed files with 11 additions and 33 deletions

View File

@@ -42,7 +42,6 @@ STATIC_DCL int NDECL(throwspell);
STATIC_DCL void NDECL(cast_protection);
STATIC_DCL void FDECL(spell_backfire, (int));
STATIC_DCL const char *FDECL(spelltypemnemonic, (int));
STATIC_DCL int FDECL(isqrt, (int));
/* The roles[] table lists the role-specific values for tuning
* percent_success().
@@ -1433,29 +1432,6 @@ int *spell_no;
return FALSE;
}
/* Integer square root function without using floating point.
* This could be replaced by a faster algorithm, but has not been because:
* + the simple algorithm is easy to read
* + this algorithm does not require 64-bit support
* + in current usage, the values passed to isqrt() are not really that
* large, so the performance difference is negligible
* + isqrt() is used in only one place
* + that one place is not a bottle-neck
*/
STATIC_OVL int
isqrt(val)
int val;
{
int rt = 0;
int odd = 1;
while(val >= odd) {
val = val-odd;
odd = odd+2;
rt = rt + 1;
}
return rt;
}
STATIC_OVL int
percent_success(spell)
int spell;