diff --git a/doc/fixes3-7-0.txt b/doc/fixes3-7-0.txt index 95eead967..06ead54eb 100644 --- a/doc/fixes3-7-0.txt +++ b/doc/fixes3-7-0.txt @@ -1352,6 +1352,9 @@ some uses of mons[obj->corpsenm] weren't excluding obj->corpsenm==NON_PM (-1) if a covetous monster tried to teleport next to the hero but the level was completely full, it would be booted off the level (set to migrate back if the hero left and returned) instead of just staying put +if loadstone was unIDed but had been assigned a type name and you failed to + pick one up, the message referred to it as "gray stone" rather than + "stone called " Fixes to 3.7.0-x General Problems Exposed Via git Repository diff --git a/src/pickup.c b/src/pickup.c index af460e876..33af16001 100644 --- a/src/pickup.c +++ b/src/pickup.c @@ -1702,9 +1702,12 @@ lift_object( || merge_choice(gi.invent, obj)) return 1; /* lift regardless of current situation */ /* if we reach here, we're out of slots and already have at least - one of these, so treat this one more like a normal item */ + one of these, so treat this one more like a normal item + [this was using simpleonames(obj) for shortest description, but + that's suboptimal for loadstones because it omits user-assigned + type name which is something of interest for gray stones] */ You("are carrying too much stuff to pick up %s %s.", - (obj->quan == 1L) ? "another" : "more", simpleonames(obj)); + (obj->quan == 1L) ? "another" : "more", xname(obj)); return -1; }