Merge branch 'NetHack-3.6.2'
This commit is contained in:
@@ -83,6 +83,7 @@ static void NDECL(check_and_set_font);
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static boolean NDECL(check_font_widths);
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static void NDECL(set_known_good_console_font);
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static void NDECL(restore_original_console_font);
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extern void NDECL(safe_routines);
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/* Win32 Screen buffer,coordinate,console I/O information */
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COORD ntcoord;
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@@ -413,6 +414,13 @@ int mode; // unused
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really_move_cursor();
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}
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void
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nttty_exit()
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{
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/* go back to using the safe routines */
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safe_routines();
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}
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int
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process_keystroke(ir, valid, numberpad, portdebug)
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INPUT_RECORD *ir;
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@@ -1701,6 +1709,7 @@ void set_cp_map()
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}
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}
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#if 0
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/* early_raw_print() is used during early game intialization prior to the
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* setting up of the windowing system. This allows early errors and panics
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* to have there messages displayed.
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@@ -1760,8 +1769,10 @@ void early_raw_print(const char *s)
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SetConsoleCursorPosition(console.hConOut, console.cursor);
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}
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#endif
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/* nethack_enter_nttty() is the first thing that is called from main.
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/* nethack_enter_nttty() is the first thing that is called from main
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* once the tty port is confirmed.
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*
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* We initialize all console state to support rendering to the console
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* through out flipping support at this time. This allows us to support
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@@ -1787,9 +1798,10 @@ void early_raw_print(const char *s)
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void nethack_enter_nttty()
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{
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#if 0
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/* set up state needed by early_raw_print() */
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windowprocs.win_raw_print = early_raw_print;
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#endif
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console.hConOut = GetStdHandle(STD_OUTPUT_HANDLE);
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nhassert(console.hConOut != NULL); // NOTE: this assert will not print
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