fixing bad luck via sacrifice
- From a bug report: if sacrifice doesn't clear the timeout until prayer, your bad luck is cleared, but if it does, your luck could remain negative
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+3
-1
@@ -1387,7 +1387,8 @@ verbalize("In return for thy service, I grant thee the gift of Immortality!");
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/* you were already in pretty good standing */
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/* you were already in pretty good standing */
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/* The player can gain an artifact */
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/* The player can gain an artifact */
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/* The chance goes down as the number of artifacts goes up */
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/* The chance goes down as the number of artifacts goes up */
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if (u.ulevel > 2 && !rn2(10 + (2 * u.ugifts * nartifacts))) {
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if (u.ulevel > 2 && u.uluck >= 0 &&
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!rn2(10 + (2 * u.ugifts * nartifacts))) {
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otmp = mk_artifact((struct obj *)0, a_align(u.ux,u.uy));
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otmp = mk_artifact((struct obj *)0, a_align(u.ux,u.uy));
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if (otmp) {
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if (otmp) {
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if (otmp->spe < 0) otmp->spe = 0;
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if (otmp->spe < 0) otmp->spe = 0;
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@@ -1406,6 +1407,7 @@ verbalize("In return for thy service, I grant thee the gift of Immortality!");
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}
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}
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}
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}
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change_luck((value * LUCKMAX) / (MAXVALUE * 2));
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change_luck((value * LUCKMAX) / (MAXVALUE * 2));
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if ((int)u.uluck < 0) u.uluck = 0;
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if (u.uluck != saved_luck) {
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if (u.uluck != saved_luck) {
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if (Blind)
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if (Blind)
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You("think %s brushed your %s.",something, body_part(FOOT));
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You("think %s brushed your %s.",something, body_part(FOOT));
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