Make looting less tedious
I've seen complaints how looting containers is tedious, and since multiple containers in the same location are now (and have been for a while) handled with a menu, the yes-no-quit prompt for a single container doesn't really mean anything. Remove that prompt, and remove the "open carefully" message too, so when you're looting a location with a single container, the command will drop straight into the loot-in-out -menu. Also adjust one looting message to explicitly mention the container if there are other objects on top of it. Removing the prompt means you can't loot a saddle from a tame monster with plain loot when standing on a container - you need to prefix the loot command with 'm' prefix in that case.
This commit is contained in:
@@ -795,6 +795,8 @@ make ravens oviparous
|
||||
thrown items can get stuck in webs
|
||||
engraving with Fire Brand burns the text on the floor and does not
|
||||
dull the artifact
|
||||
make looting less tedious by getting rid of a y/n prompt making the command
|
||||
go directly into the loot-in-out -menu
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user