From fc3729d2493773e88eaf871d36ceffbdf25d3a16 Mon Sep 17 00:00:00 2001 From: Pasi Kallinen Date: Fri, 12 Aug 2022 18:17:27 +0300 Subject: [PATCH] Better feedback for monster falling into a hole ... or a trap door. The trap is immediately identified anyway, so just name the trap in the message. --- src/teleport.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/teleport.c b/src/teleport.c index 808ac09f1..fe0fc94e5 100644 --- a/src/teleport.c +++ b/src/teleport.c @@ -1589,7 +1589,10 @@ mlevel_tele_trap( } if (in_sight) { - pline("Suddenly, %s disappears out of sight.", mon_nam(mtmp)); + pline("Suddenly, %s %s.", mon_nam(mtmp), + (tt == HOLE) ? "falls into a hole" + : (tt == TRAPDOOR) ? "falls through a trap door" + : "disappears out of sight"); if (trap) seetrap(trap); }