'menu_headings' option
If the value is "no color&none" report it as "no-color&none" in 'm O' and for #saveoptions. Allow "OPTIONS=menu_headings" without any color or attribute value to mean "no-color&inverse" as it once did before the player could choose which attribute or color was supported, and matching the default used when 'menu_headings' hasn't been specified at all. Accept "OPTIONS=!menu_headings", meaning "no-color&none". Explicitly reject "OPTIONS=!menu_headings:anything". It was rejecting that due to blanket rejection of negated option, but reporting "can't both have a value and be negated" whether there was any value present or not. For preselected menu entries when interactively choosing a new value via the submenu of 'm O', use the current color and attribute rather than NO_COLOR and ATR_NONE.
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@@ -2086,8 +2086,8 @@ extern int add_autopickup_exception(const char *);
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extern void free_autopickup_exceptions(void);
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extern void set_playmode(void);
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extern int sym_val(const char *);
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extern int query_color(const char *);
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extern int query_attr(const char *);
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extern int query_color(const char *, int);
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extern int query_attr(const char *, int);
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extern boolean query_color_attr(color_attr *, const char *);
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extern const char *clr2colorname(int);
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extern int match_str2clr(char *);
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@@ -399,7 +399,7 @@ static int optfn_##a(int, int, boolean, char *, char *);
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NHOPTC(menu_first_page, Advanced, 4, opt_in, set_in_config,
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No, Yes, No, No, NoAlias, "jump to the first page in a menu")
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NHOPTC(menu_headings, Advanced, 4, opt_in, set_in_game,
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No, Yes, No, Yes, NoAlias, "display style for menu headings")
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Yes, Yes, No, Yes, NoAlias, "display style for menu headings")
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NHOPTC(menu_invert_all, Advanced, 4, opt_in, set_in_config,
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No, Yes, No, No, NoAlias, "invert all items in a menu")
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NHOPTC(menu_invert_page, Advanced, 4, opt_in, set_in_config,
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