'sortvanquished' option in Guidebook.tex
Not tested, but I tried to be more careful than last time....
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@@ -1801,13 +1801,15 @@ List vanquished monsters by type and count.
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Note that the vanquished monsters list includes all monsters killed by
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Note that the vanquished monsters list includes all monsters killed by
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traps and each other as well as by you, and omits any which got removed
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traps and each other as well as by you, and omits any which got removed
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from the game without being killed (perhaps by genocide, or by a mollified
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from the game without being killed (perhaps by genocide, or by a mollified
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shopkeeper dismissing summoned Kops).
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shopkeeper dismissing summoned Kops) or were already corpses when placed
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on the map.
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\\
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\\
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%.lp ""
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%.lp ""
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Using the ``request menu'' prefix prior to \#vanquished brings up
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Using the ``request menu'' prefix prior to \#vanquished brings up
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a menu of sort orders available.
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a menu of sorting orders available (provided that the vanquished monsters
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Whichever one is picked is remembered for subsequent \#vanquished commands
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list contains at least two types of monsters).
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during the current play session but not saved and restored across sessions.
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Whichever ordering is picked gets assigned to the {\it sortvanquished}
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option so is remembered for subsequent \#vanquished requests.
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During end-of-game disclosure, when asked whether to show vanquished
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During end-of-game disclosure, when asked whether to show vanquished
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monsters answering `{\tt a}' will let you choose from the sort menu.
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monsters answering `{\tt a}' will let you choose from the sort menu.
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\\
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\\
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@@ -4825,20 +4827,18 @@ Persistent.
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\\
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\\
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%.lp ""
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%.lp ""
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The possible values are:
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The possible values are:
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%.PS o
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\\
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%.PL o
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%.PS
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{\tt o} --- list object types by class, in discovery order within each class;
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{\tt o} --- list object types by class, in discovery order within each class;
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default;
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default;
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%.PL s
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\\
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{\tt s} --- list object types by {\it sortloot\/}
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{\tt s} --- list object types by {\it sortloot\/}
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classification: by class, by sub-class within class for classes which
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classification: by class, by sub-class within class for classes which
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have substantial groupings (like helmets, boots, gloves, and so forth
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have substantial groupings (like helmets, boots, gloves, and so forth
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for armor), with object types partly-discovered via assigned name coming
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for armor), with object types partly-discovered via assigned name coming
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before fully identified types;
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before fully identified types;
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\\
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\\
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%.PL c
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{\tt c} --- list by class, alphabetically within each class;\\
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{\tt c} --- list by class, alphabetically within each class;\\
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%.PL a
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{\tt a} --- list alphabetically across all classes.\\
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{\tt a} --- list alphabetically across all classes.\\
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%.PE
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%.PE
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Can be interactively set via the `{\tt O}' command or via using
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Can be interactively set via the `{\tt O}' command or via using
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@@ -4850,6 +4850,7 @@ Controls the sorting behavior of pickup lists for inventory
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and \#loot commands and some others. Persistent.
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and \#loot commands and some others. Persistent.
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\\
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\\
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The possible values are:
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The possible values are:
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\\
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%.sd
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%.sd
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%.si
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%.si
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{\tt full} --- always sort the lists;\\
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{\tt full} --- always sort the lists;\\
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@@ -4863,6 +4864,45 @@ The possible values are:
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Sort the pack contents by type when displaying inventory (default on).
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Sort the pack contents by type when displaying inventory (default on).
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Persistent.
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Persistent.
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%.lp
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%.lp
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\item[\tb{sortvanquisted}]
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Controls the sorting behavior for the output of the \#vanquished command.
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Persistent.
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\\
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%.lp ""
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The possible values are:
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\\
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%.PS
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{\tt t} ---
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traditional: order by monster level; ties are broken by internal
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monster index;
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default;
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\\
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{\tt d} ---
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order by monster difficulty rating; ties broken by internal index;
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\\
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{\tt a} ---
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order alphabetically, first any unique monsters then all the others;
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\\
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%note: 'A' and 'C' can be set in RC file or NETHACKOPTIONS but not by 'O'
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% {\tt A} ---
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% order alphabetically, unique monsters intermixed with other monsters;
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% \\
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% {\tt C} ---
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% order by monster class, by high to low level within each class;
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% \\
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{\tt c} ---
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order by monster class, by low to high level within each class;
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\\
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{\tt n} ---
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order by count, high to low; ties are broken by internal monster index;
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\\
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{\tt z} ---
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order by count, low to high; ties broken by internal index.
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\\
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%.PE
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Can be interactively set via the `{\tt m O}' command or via using
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the `{\tt m}' prefix before the \#vanquished command.
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%.lp
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\item[\ib{sparkle}]
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\item[\ib{sparkle}]
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Display a sparkly effect when a monster (including yourself) is hit by an
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Display a sparkly effect when a monster (including yourself) is hit by an
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attack to which it is resistant (default on). Persistent.
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attack to which it is resistant (default on). Persistent.
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