Monsters see and remember when others trigger traps
No longer will there be a conga line of hill orcs stepping into the same arrow trap one after another.
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@@ -1013,6 +1013,7 @@ when breaking a wand of sleep hits the hero with the explosion, don't describe
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that as "the sleep ray hits you"
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expose fuz tester to wizard-mode as #fuzzer extended command
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monsters which cannot move due to boulders or walls try to escape
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intelligent monsters see and remember when others trigger traps
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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