Monsters see and remember when others trigger traps
No longer will there be a conga line of hill orcs stepping into the same arrow trap one after another.
This commit is contained in:
@@ -1653,6 +1653,7 @@ extern void monstseesu(unsigned long);
|
||||
extern boolean resist_conflict(struct monst *);
|
||||
extern boolean mon_knows_traps(struct monst *, int);
|
||||
extern void mon_learns_traps(struct monst *, int);
|
||||
extern void mons_see_trap(struct trap *);
|
||||
|
||||
/* ### monmove.c ### */
|
||||
|
||||
|
||||
Reference in New Issue
Block a user