Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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113
dat/Arc-strt.lua
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113
dat/Arc-strt.lua
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-- NetHack 3.6 Arch.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- The "start" level for the quest.
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--
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-- Here you meet your (besieged) class leader, Lord Carnarvon
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-- and receive your quest assignment.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor")
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des.map([[
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............................................................................
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............................................................................
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............................................................................
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............................................................................
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....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
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....................}-------------------------------------}.................
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....................}|..S......+.................+.......|}.................
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....................}-S---------------+----------|.......|}.................
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....................}|.|...............|.......+.|.......|}.................
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....................}|.|...............---------.---------}.................
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....................}|.S.\.............+.................+..................
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....................}|.|...............---------.---------}.................
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....................}|.|...............|.......+.|.......|}.................
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....................}-S---------------+----------|.......|}.................
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....................}|..S......+.................+.......|}.................
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....................}-------------------------------------}.................
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....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
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............................................................................
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............................................................................
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............................................................................
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "lit")
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des.region(selection.area(22,06,23,06), "unlit")
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des.region(selection.area(25,06,30,06), "unlit")
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des.region(selection.area(32,06,48,06), "unlit")
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des.region(selection.area(50,06,56,08), "lit")
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des.region(selection.area(40,08,46,08), "unlit")
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des.region(selection.area(22,08,22,12), "unlit")
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des.region(selection.area(24,08,38,12), "unlit")
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des.region(selection.area(48,08,48,08), "lit")
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des.region(selection.area(40,10,56,10), "lit")
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des.region(selection.area(48,12,48,12), "lit")
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des.region(selection.area(40,12,46,12), "unlit")
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des.region(selection.area(50,12,56,14), "lit")
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des.region(selection.area(22,14,23,14), "unlit")
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des.region(selection.area(25,14,30,14), "unlit")
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des.region(selection.area(32,14,48,14), "unlit")
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-- Stairs
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des.stair("down", 55,07)
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-- Portal arrival point
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des.levregion({ region = {63,06,63,06}, type="branch" })
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-- Doors
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des.door("closed",22,07)
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des.door("closed",38,07)
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des.door("locked",47,08)
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des.door("locked",23,10)
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des.door("locked",39,10)
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des.door("locked",57,10)
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des.door("locked",47,12)
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des.door("closed",22,13)
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des.door("closed",38,13)
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des.door("locked",24,14)
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des.door("closed",31,14)
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des.door("locked",49,14)
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-- Lord Carnarvon
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des.monster("Lord Carnarvon", 25, 10)
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-- The treasure of Lord Carnarvon
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des.object("chest", 25, 10)
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-- student guards for the audience chamber
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des.monster("student", 26, 09)
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des.monster("student", 27, 09)
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des.monster("student", 28, 09)
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des.monster("student", 26, 10)
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des.monster("student", 28, 10)
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des.monster("student", 26, 11)
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des.monster("student", 27, 11)
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des.monster("student", 28, 11)
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-- city watch guards in the antechambers
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des.monster("watchman", 50, 06)
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des.monster("watchman", 50, 14)
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-- Eels in the moat
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des.monster("giant eel", 20, 10)
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des.monster("giant eel", 45, 04)
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des.monster("giant eel", 33, 16)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,19))
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Monsters on siege duty.
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des.monster("S", 60, 09)
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des.monster("M", 60, 10)
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des.monster("S", 60, 11)
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des.monster("S", 60, 12)
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des.monster("M", 60, 13)
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des.monster("S", 61, 10)
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des.monster("S", 61, 11)
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des.monster("S", 61, 12)
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des.monster("S", 30, 03)
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des.monster("M", 20, 17)
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des.monster("S", 67, 02)
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des.monster("S", 10, 19)
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