Use lua for special level files

Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
This commit is contained in:
Pasi Kallinen
2019-05-10 21:11:50 +03:00
parent 3e029d2900
commit fd55d9118e
189 changed files with 16653 additions and 27346 deletions

113
dat/Arc-strt.lua Normal file
View File

@@ -0,0 +1,113 @@
-- NetHack 3.6 Arch.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
-- Copyright (c) 1989 by Jean-Christophe Collet
-- Copyright (c) 1991 by M. Stephenson
-- NetHack may be freely redistributed. See license for details.
--
--
-- The "start" level for the quest.
--
-- Here you meet your (besieged) class leader, Lord Carnarvon
-- and receive your quest assignment.
--
des.level_init({ style = "solidfill", fg = " " });
des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
............................................................................
............................................................................
............................................................................
............................................................................
....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
....................}-------------------------------------}.................
....................}|..S......+.................+.......|}.................
....................}-S---------------+----------|.......|}.................
....................}|.|...............|.......+.|.......|}.................
....................}|.|...............---------.---------}.................
....................}|.S.\.............+.................+..................
....................}|.|...............---------.---------}.................
....................}|.|...............|.......+.|.......|}.................
....................}-S---------------+----------|.......|}.................
....................}|..S......+.................+.......|}.................
....................}-------------------------------------}.................
....................}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.................
............................................................................
............................................................................
............................................................................
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region(selection.area(22,06,23,06), "unlit")
des.region(selection.area(25,06,30,06), "unlit")
des.region(selection.area(32,06,48,06), "unlit")
des.region(selection.area(50,06,56,08), "lit")
des.region(selection.area(40,08,46,08), "unlit")
des.region(selection.area(22,08,22,12), "unlit")
des.region(selection.area(24,08,38,12), "unlit")
des.region(selection.area(48,08,48,08), "lit")
des.region(selection.area(40,10,56,10), "lit")
des.region(selection.area(48,12,48,12), "lit")
des.region(selection.area(40,12,46,12), "unlit")
des.region(selection.area(50,12,56,14), "lit")
des.region(selection.area(22,14,23,14), "unlit")
des.region(selection.area(25,14,30,14), "unlit")
des.region(selection.area(32,14,48,14), "unlit")
-- Stairs
des.stair("down", 55,07)
-- Portal arrival point
des.levregion({ region = {63,06,63,06}, type="branch" })
-- Doors
des.door("closed",22,07)
des.door("closed",38,07)
des.door("locked",47,08)
des.door("locked",23,10)
des.door("locked",39,10)
des.door("locked",57,10)
des.door("locked",47,12)
des.door("closed",22,13)
des.door("closed",38,13)
des.door("locked",24,14)
des.door("closed",31,14)
des.door("locked",49,14)
-- Lord Carnarvon
des.monster("Lord Carnarvon", 25, 10)
-- The treasure of Lord Carnarvon
des.object("chest", 25, 10)
-- student guards for the audience chamber
des.monster("student", 26, 09)
des.monster("student", 27, 09)
des.monster("student", 28, 09)
des.monster("student", 26, 10)
des.monster("student", 28, 10)
des.monster("student", 26, 11)
des.monster("student", 27, 11)
des.monster("student", 28, 11)
-- city watch guards in the antechambers
des.monster("watchman", 50, 06)
des.monster("watchman", 50, 14)
-- Eels in the moat
des.monster("giant eel", 20, 10)
des.monster("giant eel", 45, 04)
des.monster("giant eel", 33, 16)
-- Non diggable walls
des.non_diggable(selection.area(00,00,75,19))
-- Random traps
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
des.trap()
-- Monsters on siege duty.
des.monster("S", 60, 09)
des.monster("M", 60, 10)
des.monster("S", 60, 11)
des.monster("S", 60, 12)
des.monster("M", 60, 13)
des.monster("S", 61, 10)
des.monster("S", 61, 11)
des.monster("S", 61, 12)
des.monster("S", 30, 03)
des.monster("M", 20, 17)
des.monster("S", 67, 02)
des.monster("S", 10, 19)