Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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59
dat/Cav-goal.lua
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59
dat/Cav-goal.lua
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-- NetHack 3.6 Caveman.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.map([[
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.....................
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.......................
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.........................
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...........................
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.............................
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...............................
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.................................
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...................................
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.....................................
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.......................................
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.....................................
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...................................
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.................................
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...............................
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.............................
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...........................
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.........................
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.......................
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "lit")
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-- Stairs
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des.stair("up")
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,19))
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-- Objects
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des.object({ id = "mace", x=23, y=10, buc="blessed", spe=0, name="The Sceptre of Might" })
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- monsters.
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des.monster({ id = "Chromatic Dragon", x=23, y=10, asleep=1 })
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des.monster("shrieker", 26, 13)
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des.monster("shrieker", 25, 8)
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des.monster("shrieker", 45, 11)
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des.wallify()
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