Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
This commit is contained in:
90
dat/Hea-goal.lua
Normal file
90
dat/Hea-goal.lua
Normal file
@@ -0,0 +1,90 @@
|
||||
-- NetHack 3.6 Healer.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
|
||||
-- Copyright (c) 1989 by Jean-Christophe Collet
|
||||
-- Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
|
||||
-- NetHack may be freely redistributed. See license for details.
|
||||
--
|
||||
des.level_init({ style = "solidfill", fg = "P" });
|
||||
|
||||
des.level_flags("mazelevel");
|
||||
|
||||
--
|
||||
des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
|
||||
|
||||
des.map([[
|
||||
.P....................................PP.
|
||||
PP.......PPPPPPP....PPPPPPP....PPPP...PP.
|
||||
...PPPPPPP....PPPPPPP.....PPPPPP..PPP...P
|
||||
...PP..............................PPP...
|
||||
..PP..............................PP.....
|
||||
..PP..............................PPP....
|
||||
..PPP..............................PP....
|
||||
.PPP..............................PPPP...
|
||||
...PP............................PPP...PP
|
||||
..PPPP...PPPPP..PPPP...PPPPP.....PP...PP.
|
||||
P....PPPPP...PPPP..PPPPP...PPPPPPP...PP..
|
||||
PPP..................................PPP.
|
||||
]]);
|
||||
-- Dungeon Description
|
||||
des.region(selection.area(00,00,40,11), "lit")
|
||||
-- Stairs
|
||||
des.stair("up", 39,10)
|
||||
-- Non diggable walls
|
||||
des.non_diggable(selection.area(00,00,40,11))
|
||||
-- Objects
|
||||
des.object({ id = "quarterstaff", x=20, y=06, buc="blessed", spe=0, name="The Staff of Aesculapius" })
|
||||
des.object("lightning", 20, 06)
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
des.object()
|
||||
-- Random traps
|
||||
des.trap()
|
||||
des.trap()
|
||||
des.trap()
|
||||
des.trap()
|
||||
des.trap()
|
||||
des.trap()
|
||||
-- Random monsters.
|
||||
des.monster({ id = "Cyclops", x=20, y=06, peaceful=0 })
|
||||
des.monster("rabid rat")
|
||||
des.monster("rabid rat")
|
||||
des.monster("rabid rat")
|
||||
des.monster({ class = "r", peaceful=0 })
|
||||
des.monster({ class = "r", peaceful=0 })
|
||||
des.monster("giant eel")
|
||||
des.monster("giant eel")
|
||||
des.monster("giant eel")
|
||||
des.monster("giant eel")
|
||||
des.monster("giant eel")
|
||||
des.monster("giant eel")
|
||||
des.monster("electric eel")
|
||||
des.monster("electric eel")
|
||||
des.monster("shark")
|
||||
des.monster("shark")
|
||||
des.monster({ class = ";", peaceful=0 })
|
||||
des.monster({ class = "D", peaceful=0 })
|
||||
des.monster({ class = "D", peaceful=0 })
|
||||
des.monster({ class = "D", peaceful=0 })
|
||||
des.monster({ class = "D", peaceful=0 })
|
||||
des.monster({ class = "D", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
des.monster({ class = "S", peaceful=0 })
|
||||
|
||||
Reference in New Issue
Block a user