Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/Mon-goal.lua
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75
dat/Mon-goal.lua
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-- NetHack 3.6 Monk.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991-2 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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-- des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_init({ style="mines", fg="L", bg=".", smoothed=false, joined=false, lit=0, walled=false })
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des.map([[
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xxxxxx..xxxxxx...xxxxxxxxx
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xxxx......xx......xxxxxxxx
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xx.xx.............xxxxxxxx
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x....................xxxxx
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......................xxxx
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......................xxxx
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xx........................
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xxx......................x
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xxx................xxxxxxx
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xxxx.....x.xx.......xxxxxx
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xxxxx...xxxxxx....xxxxxxxx
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]]);
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-- Dungeon Description
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local place = { {14,04},{13,07} }
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local placeidx = math.random(1, #place);
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des.region(selection.area(00,00,25,10), "unlit")
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-- Stairs
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des.stair("up", 20,05)
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-- Objects
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des.object({ id = "lenses", coord = place[placeidx], buc="blessed", spe=0, name="The Eyes of the Overworld" })
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap()
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des.trap()
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-- Random monsters.
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des.monster("Master Kaen",place[placeidx])
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des.altar({ coord = place[placeidx], align="noalign", type="altar" })
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("earth elemental")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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des.monster("xorn")
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