Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/Ran-loca.lua
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79
dat/Ran-loca.lua
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-- NetHack 3.6 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor")
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--1234567890123456789012345678901234567890123456789012345678901234567890
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des.map([[
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....... ......... .......
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................... ...................
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.... ....... ....... ....
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... ..... . ..... . ..... ...
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. .......... ..... ........... ..... .......... .
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. .. ..... .......... ..... .......... ..... .. .
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. . . ..... . ..... . . .
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. . ..... ............. ..... . .
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. . ................ ....... ................ . .
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. . ..... ....... ..... . .
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. . . ...... ...... . . .
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. . ........... ......... ........... . .
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. . .......... .......... . .
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. .. ..... . ..... . ..... .. .
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. .......... ..... ........... ..... .......... .
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. ..... .......... ..... .......... ..... .
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. . ..... . ..... . .
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... ....... ....... ....... ...
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.............. ............. ..............
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....... ....... ....... ....... .......
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,54,19), "lit")
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-- Stairs
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des.stair("up", 25,05)
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des.stair("down", 27,18)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,54,19))
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-- Objects
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap("spiked pit")
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des.trap("spiked pit")
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des.trap("teleport")
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des.trap("teleport")
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des.trap("arrow")
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des.trap("arrow")
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-- Random monsters.
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des.monster({ id = "wumpus", x=27, y=18, peaceful=0, asleep=1 })
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des.monster({ id = "giant bat", peaceful=0 })
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des.monster({ id = "giant bat", peaceful=0 })
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des.monster({ id = "giant bat", peaceful=0 })
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des.monster({ id = "giant bat", peaceful=0 })
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des.monster({ id = "forest centaur", peaceful=0 })
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des.monster({ id = "forest centaur", peaceful=0 })
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des.monster({ id = "forest centaur", peaceful=0 })
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des.monster({ id = "forest centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "mountain centaur", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ class = "s", peaceful=0 })
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des.monster({ class = "s", peaceful=0 })
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