Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/Ran-strt.lua
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dat/Ran-strt.lua
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-- NetHack 3.6 Ranger.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- The "start" level for the quest.
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--
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-- Here you meet your (besieged) class leader, Orion,
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-- and receive your quest assignment.
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--
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des.level_init({ style = "solidfill", fg = "." });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "arboreal")
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des.level_init({ style="mines", fg=".", bg=".", smoothed=true, joined=true, lit=1, walled=false })
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des.replace_terrain({ region={00,00, 76,19}, fromterrain=".", toterrain="T", chance=5 })
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--1234567890123456789012345678901234567890123456789012345678901234567890
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des.map({ halign = "left", valign = "center", map = [[
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xx
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................................... x
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.. ..
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.. ...............F............... ..
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. .. .F. .. .
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. .. .............F............. .. .
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. . .. .. . .
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. . .. ....................... .. ...
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. . . .. .. .
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... . .. .|..................... ......
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FFF . . ..S..................
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... . .. .|................. .... ...
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. . . .. .. . . .
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. . .. ....................... .. . .
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. . .. .. . .
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. .. .............F............. .. .
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. .. .F. .. .
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.. ...............F............... ..
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.. ..
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................................... x
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xx
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]] });
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-- Dungeon Description
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des.region(selection.area(00,00,40,20), "lit")
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-- Stairs
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des.stair("down", 10,10)
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-- Portal arrival point; just about anywhere on the right hand side of the map
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des.levregion({ region = {51,2,77,18}, region_islev = 1, type="branch" })
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-- Orion
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des.monster("Orion", 20, 10)
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-- The treasure of Orion
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des.object("chest", 20, 10)
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-- Guards for the audience chamber
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des.monster("hunter", 19, 09)
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des.monster("hunter", 20, 09)
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des.monster("hunter", 21, 09)
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des.monster("hunter", 19, 10)
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des.monster("hunter", 21, 10)
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des.monster("hunter", 19, 11)
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des.monster("hunter", 20, 11)
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des.monster("hunter", 21, 11)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,40,20))
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-- Traps
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des.trap("arrow",30,09)
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des.trap("arrow",30,10)
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des.trap("pit",40,09)
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des.trap("spiked pit")
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des.trap("bear")
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des.trap("bear")
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-- Monsters on siege duty.
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des.monster({ id = "minotaur", x=33, y=09, peaceful=0, asleep=1 })
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des.monster({ id = "forest centaur", x=19, y=03, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=04, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=05, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=03, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=04, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=05, peaceful=0 })
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des.monster({ id = "forest centaur", x=01, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=02, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=03, y=09, peaceful=0 })
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des.monster({ id = "forest centaur", x=01, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=02, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=03, y=11, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=15, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=16, peaceful=0 })
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des.monster({ id = "forest centaur", x=19, y=17, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=15, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=16, peaceful=0 })
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des.monster({ id = "forest centaur", x=21, y=17, peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "plains centaur", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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des.monster({ id = "scorpion", peaceful=0 })
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