Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/Rog-loca.lua
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dat/Rog-loca.lua
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-- NetHack 3.6 Rogue.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
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-- Copyright (c) 1992 by Dean Luick
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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-- 1 2 3 4 5 6 7
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--123456789012345678901234567890123456789012345678901234567890123456789012345
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des.map([[
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---------------------------------------------------- --------
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---.................................................- --.....|
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---...--------........-------.......................--- ---...|
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---.....- ---......- ---..................---- --.--
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---.....---- -------- --..................-- --..|
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---...----- ----.----.....----.....--- --..||
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----..---- -----..--- |...--- |.......--- --...|
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|...--- ----....--- |.--- |.........-- --...||
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|...- ----.....--- ---- |..........---....|
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|...---- ----......--- | |...|.......-....||
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|......----- ---.........- | -----...|............|
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|..........----- ----...........--- -------......||...........||
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|..............-----................--- |............|||..........|
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|------...............................--- |...........|| |.........||
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|.....|..............------.............-----..........|| ||........|
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|.....|.............-- ---.........................|| |.......||
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|.....|.............- ---.....................--| ||......|
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|-S----------.......---- --.................---- |.....||
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|...........|..........--------..............----- ||....|
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|...........|............................----- |....|
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------------------------------------------ ------
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,20), "lit")
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-- Doors
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--DOOR:locked|closed|open,(xx,yy)
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-- Stairs
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des.stair("up")
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des.stair("down")
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,20))
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-- Objects
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des.object({ id = "teleportation", x=11, y=18, buc="cursed", spe=0 })
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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-- Random monsters.
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ id = "leprechaun", peaceful=0 })
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des.monster({ class = "l", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ id = "guardian naga", peaceful=0 })
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des.monster({ class = "N", peaceful=0 })
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des.monster({ class = "N", peaceful=0 })
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des.monster({ class = "N", peaceful=0 })
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des.monster({ id = "chameleon", peaceful=0 })
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des.monster({ id = "chameleon", peaceful=0 })
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des.monster({ id = "chameleon", peaceful=0 })
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des.monster({ id = "chameleon", peaceful=0 })
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des.monster({ id = "chameleon", peaceful=0 })
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