Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/Sam-filb.lua
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dat/Sam-filb.lua
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-- NetHack 3.6 Samurai.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991-92 by M. Stephenson, P. Winner
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.map([[
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------------- -------------
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|...........| |...........|
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|...-----...|----------------------------------|...-----...|
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|...| |...|..................................|...| |...|
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|...-----..........................................-----...|
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|...........|--S----------------------------S--|...........|
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----...--------.|..........................|.--------...----
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|...|........+..........................+........|...|
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|...|........+..........................+........|...|
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----...--------.|..........................|.--------...----
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|...........|--S----------------------------S--|...........|
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|...-----..........................................-----...|
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|...| |...|..................................|...| |...|
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|...-----...|----------------------------------|...-----...|
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|...........| |...........|
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------------- -------------
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]]);
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des.region(selection.area(00,00,59,15), "unlit")
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-- Doors
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des.door("closed",16,07)
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des.door("closed",16,08)
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des.door("closed",43,07)
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des.door("closed",43,08)
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--
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des.stair("up")
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des.stair("down")
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--
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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--
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des.monster("d")
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des.monster("wolf")
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des.monster("wolf")
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des.monster("wolf")
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des.monster("wolf")
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des.monster("stalker")
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des.monster("stalker")
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des.monster("stalker")
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--
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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