Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
This commit is contained in:
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dat/Tou-strt.lua
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131
dat/Tou-strt.lua
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-- NetHack 3.6 Tourist.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.8 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991,92 by M. Stephenson, P. Winner
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- The "start" level for the quest.
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--
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-- Here you meet your (besieged) class leader, Twoflower
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-- and receive your quest assignment.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor")
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des.map([[
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.......}}....---------..-------------------------------------------------...
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........}}...|.......|..|.-------------------------------------------...|...
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.........}}..|.......|..|.|......|......|.............|......|......|...|...
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..........}}.|.......|..|.|......+......+.............+......+..\...|...|...
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...........}}}..........|.|......|......|.............|......|......|...|...
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.............}}.........|.|----S-|--S---|S----------S-|---S--|------|...|...
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..............}}}.......|...............................................|...
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................}}}.....----S------++--S----------S----------S-----------...
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..................}}........... .. ...................................
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......-------......}}}}........}}}}..}}}}..}}}}..}}}}.......................
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......|.....|.......}}}}}}..}}}} .. }}}}..}}}}..}}}.....................
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......|.....+...........}}}}}}........................}}}..}}}}..}}}..}}}...
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......|.....|...........................................}}}}..}}}..}}}}.}}}}
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......-------...............................................................
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............................................................................
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...-------......-------.....................................................
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...|.....|......|.....|.....................................................
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...|.....+......+.....|.....................................................
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...|.....|......|.....|.....................................................
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...-------......-------.....................................................
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "lit")
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des.region({ region={14,01, 20,03}, lit=0, type="morgue", prefilled=0 })
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des.region(selection.area(07,10,11,12), "unlit")
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des.region(selection.area(04,16,08,18), "unlit")
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des.region(selection.area(17,16,21,18), "unlit")
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des.region(selection.area(27,02,32,04), "unlit")
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des.region(selection.area(34,02,39,04), "unlit")
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des.region(selection.area(41,02,53,04), "unlit")
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des.region(selection.area(55,02,60,04), "unlit")
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des.region(selection.area(62,02,67,04), "lit")
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-- Stairs
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des.stair("down", 66,03)
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-- Portal arrival point
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des.levregion({ region = {68,14,68,14}, type="branch" })
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,75,19))
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-- Doors
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des.door("locked",31,05)
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des.door("locked",36,05)
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des.door("locked",41,05)
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des.door("locked",52,05)
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des.door("locked",58,05)
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des.door("locked",28,07)
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des.door("locked",39,07)
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des.door("locked",50,07)
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des.door("locked",61,07)
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des.door("closed",33,03)
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des.door("closed",40,03)
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des.door("closed",54,03)
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des.door("closed",61,03)
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des.door("open",12,11)
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des.door("open",09,17)
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des.door("open",16,17)
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des.door("locked",35,07)
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des.door("locked",36,07)
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-- Monsters on siege duty.
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("giant spider")
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des.monster("s")
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des.monster("s")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("forest centaur")
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des.monster("C")
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-- Twoflower
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des.monster("Twoflower", 64, 03)
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-- The treasure of Twoflower
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des.object("chest", 64, 03)
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-- guides for the audience chamber
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des.monster("guide", 29, 03)
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des.monster("guide", 32, 04)
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des.monster("guide", 35, 02)
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des.monster("guide", 38, 03)
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des.monster("guide", 45, 03)
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des.monster("guide", 48, 02)
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des.monster("guide", 49, 04)
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des.monster("guide", 51, 03)
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des.monster("guide", 57, 03)
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des.monster("guide", 62, 04)
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des.monster("guide", 66, 04)
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-- path guards
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des.monster("watchman", 35, 08)
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des.monster("watchman", 36, 08)
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-- river monsters
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des.monster("giant eel", 62, 12)
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des.monster("piranha", 47, 10)
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des.monster("piranha", 29, 11)
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des.monster("kraken", 34, 09)
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des.monster("kraken", 37, 09)
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-- Random traps
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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des.trap()
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