Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/Val-loca.lua
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dat/Val-loca.lua
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-- NetHack 3.6 Valkyrie.des $NHDT-Date: 1553807172 2019/03/28 21:06:12 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.15 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1991-2 by M. Stephenson
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor", "icedpools")
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des.level_init({ style="mines", fg=".", bg="I", smoothed=true, joined=false, lit=1, walled=false })
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des.map([[
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PPPPxxxx xxxxPPPPPx
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PLPxxx xPPLLLPP
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PPP ....................... PPPLLP
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xx ............................ PPPP
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x ............................... xxxx
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................................. xx
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.................................... x
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...................................
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x .................................. x
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xx .............................. PP
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xPPP .......................... PLP
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xPLLP xxPLLP
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xPPPPxx xxxxPPPP
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,39,12), "lit")
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-- Stairs
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des.stair("up", 48,14)
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des.stair("down", 20,06)
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-- Non diggable walls
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des.non_diggable(selection.area(00,00,39,12))
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-- Objects
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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des.object()
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-- Random traps
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap()
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des.trap()
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-- Random monsters.
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("fire ant")
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des.monster("a")
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des.monster({ class = "H", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ id = "fire giant", peaceful = 0 })
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des.monster({ class = "H", peaceful = 0 })
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