Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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58
dat/bigrm-10.lua
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58
dat/bigrm-10.lua
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@@ -0,0 +1,58 @@
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.map([[
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.......................................................................
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.......................................................................
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.......................................................................
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.......................................................................
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...C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C...
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...CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC...
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...C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C...
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...CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC...
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...C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C...
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...CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC...
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...C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C...
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...CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC...
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...C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C...
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...CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC...
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...C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C...
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.......................................................................
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.......................................................................
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.......................................................................
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.......................................................................
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]]);
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if math.random(0,99) < 40 then
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-- occasionally it's not a fog maze
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local terrain = { "L", "}", "T", "-", "F" };
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local tidx = math.random(1, #terrain);
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-- break it up a bit
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des.replace_terrain({ region={0, 0, 70, 18}, fromterrain="C", toterrain=".", chance=5 });
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des.replace_terrain({ region={0, 0, 70, 18}, fromterrain="C", toterrain=terrain[tidx] });
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end;
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des.region(selection.area(00,00,70,18), "lit");
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-- when falling down on this level, never end up in the fog maze
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des.teleport_region({ region = {00,00,70,18}, exclude = {02,03,68,15}, dir = "down" });
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for i = 1,15 do
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des.object();
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end
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for i = 1,6 do
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des.trap();
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end
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for i = 1,28 do
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des.monster();
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end
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des.mazewalk({ x=4, y=2, dir="south", stocked=0 });
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-- Stairs up, not in the fog maze
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des.levregion({ region = {00,00,70,18}, exclude = {02,03,68,15}, type="stair-up"});
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des.stair("down");
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