Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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57
dat/bigrm-2.lua
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57
dat/bigrm-2.lua
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.map([[
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---------------------------------------------------------------------------
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]]);
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-- Dungeon Description
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des.region(selection.area(01,01,73,16),"lit");
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local choice = math.random(0, 3)
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if choice == 0 then
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des.region(selection.area(01,07,22,09),"unlit");
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des.region(selection.area(24,01,50,05),"unlit");
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des.region(selection.area(24,11,50,16),"unlit");
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des.region(selection.area(52,07,73,09),"unlit");
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elseif choice == 1 then
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des.region(selection.area(24,01,50,16),"unlit");
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elseif choice == 2 then
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des.region(selection.area(01,01,22,16),"unlit");
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des.region(selection.area(52,01,73,16),"unlit");
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end
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-- Stairs
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des.stair("up");
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des.stair("down");
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-- Non diggable walls
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des.non_diggable();
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-- Objects
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for i = 1,15 do
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des.object();
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end
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-- Random traps
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for i = 1,6 do
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des.trap();
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end
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-- Random monsters.
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for i = 1,28 do
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des.monster();
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end
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