Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/fire.lua
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156
dat/fire.lua
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-- NetHack 3.6 endgame.des $NHDT-Date: 1546303680 2019/01/01 00:48:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.14 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1992,1993 by Izchak Miller, David Cohrs,
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-- and Timo Hakulinen
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "shortsighted")
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-- The player lands, upon arrival, in the
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-- lower-right. The location of the
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-- portal to the next level is randomly chosen.
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-- This map has no visible outer boundary, and
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-- is mostly open area, with lava lakes and bunches of fire traps.
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des.map([[
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............................................................................
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....LLLLLLLL............L.......................LLL.........................
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...LL...................L......................LLLL................LL.......
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...L.............LLLL...LL....LL...............LLLLL.............LLL........
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.LLLL..............LL....L.....LLL..............LLLL..............LLLL......
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..........LLLL...LLLL...LLL....LLL......L........LLLL....LL........LLL......
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........LLLLLLL...LL.....L......L......LL.........LL......LL........LL...L..
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........LL..LLL..LL......LL......LLLL..L.........LL......LLL............LL..
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....L..LL....LLLLL.................LLLLLLL.......L......LL............LLLLLL
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....L..L.....LL.LLLL.......L............L........LLLLL.LL......LL.........LL
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....LL........L...LL......LL.............LLL.....L...LLL.......LLL.........L
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.....LLLLLL........L.......LLL.............L....LL...L.LLL......LLLLLLL.....
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..........LLLL............LL.L.............L....L...LL.........LLL..LLL.....
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...........................LLLLL...........LL...L...L........LLLL..LLLLLL...
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.....LLLL.............LL....LL.......LLL...LL.......L..LLL....LLLLLLL.......
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.......LLL.........LLLLLLLLLLL......LLLLL...L...........LL...LL...LL........
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.........LL.......LL.........LL.......LLL....L..LLL....LL.........LL........
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..........LLLLLLLLL...........LL....LLL.......LLLLL.....LL........LL........
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.................L.............LLLLLL............LL...LLLL.........LL.......
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.................................LL....................LL...................
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]]);
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des.teleport_region({ region = {69,16,69,16} })
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des.levregion({ region = {0,0,75,19}, exclude = {65,13,75,19}, type="portal", name="water" })
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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des.trap("fire")
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-- An assortment of fire-appropriate nasties
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des.monster("red dragon")
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des.monster("balrog")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("fire vortex")
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des.monster("hell hound")
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--
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des.monster("fire giant")
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des.monster("barbed devil")
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des.monster("hell hound")
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des.monster("stone golem")
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des.monster("pit fiend")
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des.monster({ id = "fire elemental", peaceful = 0 })
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--
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("hell hound")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("scorpion")
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des.monster("fire giant")
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--
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des.monster("hell hound")
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des.monster("dust vortex")
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des.monster("fire vortex")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("hell hound")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("stone golem")
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des.monster("pit viper")
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des.monster("pit viper")
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des.monster("fire vortex")
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--
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("fire giant")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("fire vortex")
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des.monster("fire vortex")
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des.monster("pit fiend")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("pit viper")
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--
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des.monster({ id = "salamander", peaceful = 0 })
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des.monster({ id = "salamander", peaceful = 0 })
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des.monster("minotaur")
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des.monster({ id = "salamander", peaceful = 0 })
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des.monster("steam vortex")
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des.monster({ id = "salamander", peaceful = 0 })
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des.monster({ id = "salamander", peaceful = 0 })
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--
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des.monster("fire giant")
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des.monster("barbed devil")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("fire vortex")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster("hell hound")
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des.monster("fire giant")
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des.monster("pit fiend")
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des.monster({ id = "fire elemental", peaceful = 0 })
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des.monster({ id = "fire elemental", peaceful = 0 })
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--
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des.monster("barbed devil")
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des.monster({ id = "salamander", peaceful = 0 })
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des.monster("steam vortex")
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des.monster({ id = "salamander", peaceful = 0 })
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des.monster({ id = "salamander", peaceful = 0 })
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des.object("boulder")
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des.object("boulder")
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des.object("boulder")
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des.object("boulder")
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des.object("boulder")
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