Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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108
dat/soko1-2.lua
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108
dat/soko1-2.lua
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-- NetHack 3.6 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
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-- Copyright (c) 1998-1999 by Kevin Hugo
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "premapped", "solidify");
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des.map([[
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------------------------
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|......................|
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|..-------------------.|
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----.| ----- |.|
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|..|.-- --...| |.|
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|.....|--|....| |.|
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|.....|..|....| |.|
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--....|......-- |.|
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|.......|...| ------|.|
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|....|..|...| --|.....|.|
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|....|--|...| |.+.....|.|
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|.......|..-- |-|.....|.|
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----....|.-- |.+.....+.|
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---.--.| |-|.....|--
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|.....| |.+.....|
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|..|..| --|.....|
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------- -------
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]]);
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local place = selection.new();
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place:set(16,10);
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place:set(16,12);
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place:set(16,14);
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des.stair("down", 06,15);
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des.region(selection.area(00,00,25,16),"lit");
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des.non_diggable(selection.area(00,00,25,16));
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des.non_passwall(selection.area(00,00,25,16));
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-- Boulders
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des.object("boulder",04,04);
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des.object("boulder",02,06);
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des.object("boulder",03,06);
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des.object("boulder",04,07);
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des.object("boulder",05,07);
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des.object("boulder",02,08);
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des.object("boulder",05,08);
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des.object("boulder",03,09);
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des.object("boulder",04,09);
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des.object("boulder",03,10);
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des.object("boulder",05,10);
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des.object("boulder",06,12);
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--
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des.object("boulder",07,14);
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--
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des.object("boulder",11,05);
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des.object("boulder",12,06);
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des.object("boulder",10,07);
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des.object("boulder",11,07);
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des.object("boulder",10,08);
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des.object("boulder",12,09);
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des.object("boulder",11,10);
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-- Traps
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des.trap("hole",05,01)
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des.trap("hole",06,01)
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des.trap("hole",07,01)
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des.trap("hole",08,01)
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des.trap("hole",09,01)
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des.trap("hole",10,01)
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des.trap("hole",11,01)
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des.trap("hole",12,01)
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des.trap("hole",13,01)
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des.trap("hole",14,01)
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des.trap("hole",15,01)
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des.trap("hole",16,01)
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des.trap("hole",17,01)
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des.trap("hole",18,01)
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des.trap("hole",19,01)
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des.trap("hole",20,01)
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des.trap("hole",21,01)
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des.trap("hole",22,01)
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des.monster({ id = "giant mimic", appear_as = "obj:boulder" });
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des.monster({ id = "giant mimic", appear_as = "obj:boulder" });
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-- Random objects
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "=" });
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des.object({ class = "/" });
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-- Rewards
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des.door("locked",23,12)
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des.door("closed",17,10)
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des.door("closed",17,12)
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des.door("closed",17,14)
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des.region({ region={18,09, 22,15}, lit = 1, type = "zoo", prefilled = 0, irregular = 1 });
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px, py = selection.rndcoord(place);
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if math.random(0, 99) < 50 then
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des.object("bag of holding",px,py);
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else
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des.object("amulet of reflection",px,py);
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end
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des.engraving({ x = px, y = py, type = "burn", text = "Elbereth" });
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des.object({ id = "scare monster", x = px, y = py, buc = "cursed" });
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