Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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68
dat/soko4-2.lua
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68
dat/soko4-2.lua
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-- NetHack 3.6 sokoban.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.13 $
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-- Copyright (c) 1998-1999 by Kevin Hugo
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "premapped", "solidify");
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des.map([[
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-------- ------
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|.|....|-|....|
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|.|-..........|
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|.||....|.....|
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|.||....|.....|
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|.|-----|.-----
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|.| |......|
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|.-----|......|
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|.............|
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|..|---|......|
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---- --------
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]]);
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des.levregion({ region = {03,01,03,01}, type = "branch" })
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des.stair("up", 01,01)
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des.region(selection.area(00,00,14,10),"lit")
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des.non_diggable(selection.area(00,00,14,10))
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des.non_passwall(selection.area(00,00,14,10))
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-- Boulders
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des.object("boulder",05,02)
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des.object("boulder",06,02)
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des.object("boulder",06,03)
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des.object("boulder",07,03)
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--
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des.object("boulder",09,05)
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des.object("boulder",10,03)
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des.object("boulder",11,02)
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des.object("boulder",12,03)
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--
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des.object("boulder",07,08)
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des.object("boulder",08,08)
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des.object("boulder",09,08)
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des.object("boulder",10,08)
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-- Traps
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des.trap("pit",01,02)
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des.trap("pit",01,03)
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des.trap("pit",01,04)
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des.trap("pit",01,05)
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des.trap("pit",01,06)
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des.trap("pit",01,07)
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des.trap("pit",03,08)
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des.trap("pit",04,08)
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des.trap("pit",05,08)
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des.trap("pit",06,08)
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-- A little help
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des.object("earth",01,09)
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des.object("earth",02,09)
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-- Random objects
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "%" });
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des.object({ class = "=" });
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des.object({ class = "/" });
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