Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/tower3.lua
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dat/tower3.lua
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-- NetHack 3.6 tower.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "noteleport", "hardfloor", "solidify")
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des.map({ halign = "half-left", valign = "center", map = [[
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--- --- ---
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|.| |.| |.|
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---S---S---S---
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|.S.........S.|
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-----.........-----
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|...|.........+...|
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|.---.........---.|
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|.|.S.........S.|.|
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|.---S---S---S---.|
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|...|.|.|.|.|.|...|
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---.---.---.---.---
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|.............|
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---------------
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]] });
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-- Random places are the 10 niches
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local place = { {05,01},{09,01},{13,01},{03,03},{15,03},
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{03,07},{15,07},{05,09},{09,09},{13,09} }
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des.levregion({ type="branch", region={02,05,02,05} })
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des.ladder("up", 05,07)
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-- Entry door is, of course, locked
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des.door("locked",14,05)
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-- Let's put a dragon behind the door, just for the fun...
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des.monster("D", 13, 05)
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des.monster({ x=12, y=04 })
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des.monster({ x=12, y=06 })
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des.monster()
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des.monster()
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des.monster()
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des.monster()
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des.monster()
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des.monster()
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des.object("long sword",place[4])
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des.trap({ coord = place[4] })
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des.object("lock pick",place[1])
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des.trap({ coord = place[1] })
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des.object("elven cloak",place[2])
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des.trap({ coord = place[2] })
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des.object("blindfold",place[3])
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des.trap({ coord = place[3] })
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-- Walls in the tower are non diggable
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des.non_diggable(selection.area(00,00,18,12))
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