Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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dat/wizard1.lua
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92
dat/wizard1.lua
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-- NetHack 3.6 yendor.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
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-- NetHack may be freely redistributed. See license for details.
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--
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--
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-- The top (real) wizard level.
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-- Keeping the Moat for old-time's sake
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des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel", "noteleport", "hardfloor")
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des.map([[
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----------------------------.
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|.......|..|.........|.....|.
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|.......S..|.}}}}}}}.|.....|.
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|..--S--|..|.}}---}}.|---S-|.
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|..|....|..|.}--.--}.|..|..|.
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|..|....|..|.}|...|}.|..|..|.
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|..--------|.}--.--}.|..|..|.
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|..|.......|.}}---}}.|..|..|.
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|..S.......|.}}}}}}}.|..|..|.
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|..|.......|.........|..|..|.
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|..|.......|-----------S-S-|.
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|..|.......S...............|.
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----------------------------.
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]]);
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des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
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-- Make it a morgue for rm id in mkmaze.c
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-- for the purpose of random sdoor placement
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des.region({ region={12,01, 20,09}, lit=0, type="morgue", prefilled=1 })
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-- another region to constrain monster arrival
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des.region({ region={01,01, 10,11}, lit=0, type="ordinary", prefilled=0 })
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des.mazewalk(28,05,"east")
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des.ladder("down", 06,05)
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-- Non diggable walls
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-- Walls inside the moat stay diggable
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des.non_diggable(selection.area(00,00,11,12))
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des.non_diggable(selection.area(11,00,21,00))
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des.non_diggable(selection.area(11,10,27,12))
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des.non_diggable(selection.area(21,00,27,10))
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-- Non passable walls
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des.non_passwall(selection.area(00,00,11,12))
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des.non_passwall(selection.area(11,00,21,00))
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des.non_passwall(selection.area(11,10,27,12))
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des.non_passwall(selection.area(21,00,27,10))
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-- The wizard and his guards
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des.monster({ id = "Wizard of Yendor", x=16, y=05, asleep=1 })
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des.monster("hell hound", 15, 05)
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des.monster("vampire lord", 17, 05)
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-- The local treasure
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des.object("Book of the Dead", 16, 05)
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-- Surrounding terror
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des.monster("kraken", 14, 02)
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des.monster("giant eel", 17, 02)
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des.monster("kraken", 13, 04)
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des.monster("giant eel", 13, 06)
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des.monster("kraken", 19, 04)
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des.monster("giant eel", 19, 06)
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des.monster("kraken", 15, 08)
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des.monster("giant eel", 17, 08)
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des.monster("piranha", 15, 02)
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des.monster("piranha", 19, 08)
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-- Random monsters
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des.monster("D")
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des.monster("H")
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des.monster("&")
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des.monster("&")
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des.monster("&")
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des.monster("&")
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-- And to make things a little harder.
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des.trap("board",16,04)
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des.trap("board",16,06)
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des.trap("board",15,05)
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des.trap("board",17,05)
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-- Random traps.
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des.trap("spiked pit")
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des.trap("sleep gas")
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des.trap("anti magic")
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des.trap("magic")
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-- Some random loot.
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des.object("ruby")
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des.object("!")
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des.object("!")
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des.object("?")
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des.object("?")
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des.object("+")
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des.object("+")
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des.object("+")
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