Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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81
dat/wizard3.lua
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81
dat/wizard3.lua
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-- NetHack 3.6 yendor.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.10 $
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-- Copyright (c) 1989 by Jean-Christophe Collet
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-- Copyright (c) 1992 by M. Stephenson and Izchak Miller
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-- NetHack may be freely redistributed. See license for details.
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--
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des.level_init({ style="mazegrid", bg ="-" });
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des.level_flags("mazelevel", "noteleport", "hardfloor")
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des.map([[
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----------------------------.
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|..|............S..........|.
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|..|..------------------S--|.
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|..|..|.........|..........|.
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|..S..|.}}}}}}}.|..........|.
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|..|..|.}}---}}.|-S--------|.
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|..|..|.}--.--}.|..|.......|.
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|..|..|.}|...|}.|..|.......|.
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|..---|.}--.--}.|..|.......|.
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|.....|.}}---}}.|..|.......|.
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|.....S.}}}}}}}.|..|.......|.
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|.....|.........|..|.......|.
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----------------------------.
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]]);
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des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
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des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
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des.levregion({ region={25,11,25,11}, type="portal", name="fakewiz1" });
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des.mazewalk(28,09,"east")
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des.region({ region={07,03, 15,11}, lit=0 ,type="morgue",prefilled=1 })
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des.region({ region={17,06, 18,11}, lit=0, type="beehive" })
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-- make the entry chamber a real room; it affects monster arrival;
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-- `unfilled' is a kludge to force an ordinary room to remain a room
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des.region({ region={20,06,26,11},lit=0,type="ordinary",prefilled=1,
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contents = function()
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local w = "north";
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if math.random(0,99) < 50 then w = "west" end
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des.door({ state="secret", wall=w })
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end
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});
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des.door("closed",18,05)
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des.ladder("up", 11,07)
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-- Non diggable walls
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-- Walls inside the moat stay diggable
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des.non_diggable(selection.area(00,00,06,12))
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des.non_diggable(selection.area(06,00,27,02))
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des.non_diggable(selection.area(16,02,27,12))
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des.non_diggable(selection.area(06,12,16,12))
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--
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des.non_passwall(selection.area(00,00,06,12))
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des.non_passwall(selection.area(06,00,27,02))
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des.non_passwall(selection.area(16,02,27,12))
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des.non_passwall(selection.area(06,12,16,12))
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--
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des.monster("L", 10, 07)
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des.monster("vampire lord", 12, 07)
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-- Some surrounding horrors
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des.monster("kraken", 08, 05)
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des.monster("giant eel", 08, 08)
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des.monster("kraken", 14, 05)
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des.monster("giant eel", 14, 08)
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-- Other monsters
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des.monster("L")
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des.monster("D")
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des.monster("D", 26, 09)
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des.monster("&")
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des.monster("&")
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des.monster("&")
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-- And to make things a little harder.
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des.trap("board",10,07)
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des.trap("board",12,07)
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des.trap("board",11,06)
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des.trap("board",11,08)
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-- Some loot
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des.object(")")
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des.object("!")
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des.object("?")
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des.object("?")
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des.object("(")
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-- treasures
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des.object("\"", 11, 07)
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