Use lua for special level files

Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
This commit is contained in:
Pasi Kallinen
2019-05-10 21:11:50 +03:00
parent 3e029d2900
commit fd55d9118e
189 changed files with 16653 additions and 27346 deletions

View File

@@ -617,7 +617,8 @@ const struct instance_globals g_init = {
NULL, /* lev_message */
NULL, /* lregions */
0, /* num_lregions */
UNDEFINED_VALUES, /* SplLev_Map */
UNDEFINED_VALUES, /* SpLev_Map */
NULL, /* coder */
UNDEFINED_VALUE, /* xstart */
UNDEFINED_VALUE, /* ystart */
UNDEFINED_VALUE, /* xsize */
@@ -629,7 +630,6 @@ const struct instance_globals g_init = {
{ UNDEFINED_PTR }, /* container_obj */
0, /* container_idx */
NULL, /* invent_carrying_monster */
{ AM_CHAOTIC, AM_NEUTRAL, AM_LAWFUL }, /* ralign */
/* spells.c */
0, /* spl_sortmode */