Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
This commit is contained in:
19
src/mklev.c
19
src/mklev.c
@@ -14,7 +14,6 @@ STATIC_DCL void FDECL(mksink, (struct mkroom *));
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STATIC_DCL void FDECL(mkaltar, (struct mkroom *));
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STATIC_DCL void FDECL(mkgrave, (struct mkroom *));
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STATIC_DCL void NDECL(makevtele);
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STATIC_DCL void NDECL(clear_level_structures);
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STATIC_DCL void NDECL(makelevel);
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STATIC_DCL boolean FDECL(bydoor, (XCHAR_P, XCHAR_P));
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STATIC_DCL struct mkroom *FDECL(find_branch_room, (coord *));
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@@ -354,6 +353,14 @@ register struct mkroom *aroom;
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register int tmp;
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int i;
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if (aroom->doorct) {
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for (i = 0; i < aroom->doorct; i++) {
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tmp = aroom->fdoor + i;
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if (g.doors[tmp].x == x && g.doors[tmp].y == y)
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return;
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}
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}
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if (aroom->doorct == 0)
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aroom->fdoor = g.doorindex;
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@@ -573,7 +580,7 @@ makevtele()
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* special) but it's easier to put it all in one place than make sure
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* each type initializes what it needs to separately.
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*/
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STATIC_OVL void
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void
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clear_level_structures()
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{
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static struct rm zerorm = { cmap_to_glyph(S_stone),
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@@ -637,6 +644,14 @@ clear_level_structures()
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xdnladder = ydnladder = xupladder = yupladder = 0;
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g.made_branch = FALSE;
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clear_regions();
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g.xstart = 1;
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g.ystart = 0;
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g.xsize = COLNO - 1;
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g.ysize = ROWNO;
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if (g.lev_message) {
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free(g.lev_message);
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g.lev_message = (char *) 0;
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}
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}
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STATIC_OVL void
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