Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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@@ -28,8 +28,10 @@ schar bg_typ;
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register int i, j;
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for (i = 1; i < COLNO; i++)
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for (j = 0; j < ROWNO; j++)
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for (j = 0; j < ROWNO; j++) {
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levl[i][j].typ = bg_typ;
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levl[i][j].lit = FALSE;
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}
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}
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STATIC_OVL void
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