Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
This commit is contained in:
@@ -662,10 +662,14 @@ xchar lev;
|
||||
saveobjchn(nhfp, g.billobjs);
|
||||
if (release_data(nhfp)) {
|
||||
int x,y;
|
||||
|
||||
/* TODO: maybe use clear_level_structures() */
|
||||
for (y = 0; y < ROWNO; y++)
|
||||
for (x = 0; x < COLNO; x++)
|
||||
for (x = 0; x < COLNO; x++) {
|
||||
g.level.monsters[x][y] = 0;
|
||||
g.level.objects[x][y] = 0;
|
||||
levl[x][y].seenv = 0;
|
||||
levl[x][y].glyph = cmap_to_glyph(S_stone);
|
||||
}
|
||||
fmon = 0;
|
||||
g.ftrap = 0;
|
||||
fobj = 0;
|
||||
|
||||
Reference in New Issue
Block a user