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@@ -1,5 +1,5 @@
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# NetHack 3.6 Makefile.GCC $NHDT-Date: 1519600525 2018/02/25 23:15:25 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.34 $
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# Copyright (c) NetHack PC Development Team 1996-2006.
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# Copyright (c) NetHack PC Development Team 1996-2019.
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# PC NetHack 3.6 Makefile for djgpp V2
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#
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# Gnu gcc compiler for msdos (djgpp)
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@@ -25,6 +25,28 @@ GAME = nethack
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# The GNU Make has a problem if you include a drive spec below (unfortunately).
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GAMEDIR =../binary
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# Optional PDCurses support
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# Uncomment these and set them appropriately if you want to
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# include curses port support alongside TTY support in your
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# NetHack.exe binary.
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#
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# You'll have to set PDCURSES_H to the correct location of the
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# PDCurses header (.h) files and PDCURSES_C to the location
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# of your PDCurses C files which must already be resident on
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# your machine.
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#
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ADD_CURSES=Y
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PDCURSES_TOP=../../pdcurses
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#---------------------------------------------------------------
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# Location of LUA
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ADD_LUA=Y
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LUATOP=../../lua-535
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#
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#==============================================================================
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# This marks the end of the BUILD DECISIONS section.
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#==============================================================================
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#
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# Directories, gcc likes unix style directory specs
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#
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@@ -38,6 +60,7 @@ SRC = ../src
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SSHR = ../sys/share
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UTIL = ../util
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WIN = ../win/tty
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WCURSES = ../win/curses
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WSHR = ../win/share
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#
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@@ -67,7 +90,8 @@ LIBRARIES = $(LIBS) $(TERMLIB)
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# If you have yacc/lex or a work-alike set YACC_LEX to Y
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#
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YACC_LEX = N
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ifeq ($(YACC_LEX),Y)
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ifeq "$(YACC_LEX)" "Y"
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DO_YACC = YACC_ACT
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DO_LEX = LEX_ACT
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endif
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@@ -138,97 +162,39 @@ SUPPRESS_GRAPHICS =
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GAMEFILE = $(GAMEDIR)/$(GAME).exe
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# Changing this conditional block is not recommended
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ifeq ($(USE_DLB),Y)
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ifeq "$(USE_DLB)" "Y"
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DLBFLG = -DDLB
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else
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DLBFLG =
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endif
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#
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# Flags.
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#
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ifeq ($(SUPPRESS_GRAPHICS),Y)
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TERMLIB =
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# Build NetHack suitable for blind players
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# Debugging
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#cflags = -pg -c -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
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#LFLAGS = -pg
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cflags = -c -O -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
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LFLAGS =
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else
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# Debugging
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#cflags = -g -c -I../include $(DLBFLG) -DUSE_TILES
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#LFLAGS = -g
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# Normal
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cflags = -c -O -I../include $(DLBFLG) -DUSE_TILES
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LFLAGS =
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endif
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#==========================================
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#================ RULES ==================
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#==========================================
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.SUFFIXES: .exe .o .til .uu .c .y .l
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#==========================================
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# Rules for files in src
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#==========================================
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$(OBJ)/%.o : /%.c
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$(CC) $(cflags) -o$@ $<
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$(OBJ)/%.o : $(SRC)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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# Rules for files in sys/share
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#==========================================
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$(OBJ)/%.o : $(SSHR)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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# Rules for files in sys/msdos
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#==========================================
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$(OBJ)/%.o : $(MSYS)/%.c
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$(CC) $(cflags) -I../sys/msdos -o$@ $<
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#==========================================
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# Rules for files in util
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#==========================================
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$(OBJ)/%.o : $(UTIL)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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# Rules for files in win/share
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#==========================================
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$(OBJ)/%.o : $(WSHR)/%.c
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$(CC) $(cflags) -I../win/share -o$@ $<
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#{$(WSHR)}.txt{$(DAT)}.txt:
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# copy $< $@
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#==========================================
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# Rules for files in win/tty
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#==========================================
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$(OBJ)/%.o : $(TTY)/%.c
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$(CC) $(cflags) -o$@ $<
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#==========================================
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#================ MACROS ==================
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#==========================================
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# This section creates shorthand macros for many objects
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# referenced later on in the Makefile.
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#
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# Have windows path styles available for use in commands
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#
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W_OBJ =$(subst /,\, $(OBJ))
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W_INCL =$(subst /,\, $(INCL))
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W_DAT =$(subst /,\, $(DAT))
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W_DOC =$(subst /,\, $(DOC))
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W_UTIL =$(subst /,\, $(UTIL))
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W_SRC =$(subst /,\, $(SRC))
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W_SSYS =$(subst /,\, $(SSYS))
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W_MSWSYS =$(subst /,\, $(MSWSYS))
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W_TTY =$(subst /,\, $(TTY))
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W_MSWIN =$(subst /,\, $(MSWIN))
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ifeq "$(ADD_CURSES)" "Y"
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W_WCURSES =$(subst /,\, $(WCURSES))
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endif
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W_WSHR =$(subst /,\, $(WSHR))
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W_GAMEDIR =$(subst /,\, $(GAMEDIR))
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#
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# Shorten up the location for some files
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#
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@@ -245,15 +211,19 @@ VGAOBJ = $(O)vidvga.o $(O)vidvesa.o
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MAKESRC = makedefs.c
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ifneq "$(ADD_LUA)" "Y"
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SPLEVSRC = lev_yacc.c lev_$(LEX).c lev_main.c panic.c
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endif
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DGNCOMPSRC = dgn_yacc.c dgn_$(LEX).c dgn_main.c
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MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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MAKEDEFSOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
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ifneq "$(ADD_LUA)" "Y"
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SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o $(O)alloc.o \
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$(O)monst.o $(O)objects.o $(O)panic.o \
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$(O)drawing.o $(O)decl.o $(O)stubvid.o
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endif
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DGNCOMPOBJS = $(O)dgn_yacc.o $(O)dgn_$(LEX).o $(O)dgn_main.o $(O)alloc.o \
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$(O)panic.o
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@@ -339,21 +309,97 @@ VOBJ19 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)vision.o
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VOBJ20 = $(O)vis_tab.o $(O)weapon.o $(O)were.o $(O)wield.o $(O)windows.o
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VOBJ21 = $(O)wintty.o $(O)wizard.o $(O)worm.o $(O)worn.o $(O)write.o
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VOBJ22 = $(O)zap.o $(O)light.o $(O)dlb.o $(O)dig.o $(O)teleport.o
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VOBJ23 = $(O)region.o $(O)sys.o $(REGEX)
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VOBJ23 = $(O)region.o $(O)sys.o $(REGEX) $(O)isaac64.o
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VOBJ24 = $(O)sfbase.o $(O)sfdata.o
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VOBJ25 = $(O)sfstruct.o $(O)sfascii.o $(O)sflendian.o
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SOBJ = $(O)msdos.o $(O)pcsys.o $(O)tty.o $(O)unix.o \
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$(O)video.o $(O)vidtxt.o $(O)pckeys.o
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VVOBJ = $(O)version.o
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ifeq "$(ADD_LUA)" "Y"
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LUAOBJ = $(O)nhlua.o $(O)nhlsel.o
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endif
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ifeq "$(ADD_CURSES)" "Y"
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CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
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$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
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else
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CURSESOBJ=
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endif
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VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
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$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
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$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
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$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
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$(VOBJ21) $(VOBJ22) $(VOBJ23)
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$(VOBJ21) $(VOBJ22) $(VOBJ23) $(VOBJ24) $(VOBJ25) \
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$(CURSESOBJ) $(LUAOBJ)
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ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(TILOBJ2) $(VVOBJ)
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ifeq "$(ADD_LUA)" "Y"
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#===============-=================================================
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# LUA library
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# Source from http://www.lua.org/ftp/lua-5.3.5.tar.gz
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#=================================================================
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LUASRC = $(LUATOP)/src
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LUALIB = $(O)lua535s.a
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LUADLL = $(O)lua535.a
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LUAINCL = -I$(LUASRC)
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#LUAFLAGS = unix added -lm here?
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LUATARGETS = lua.exe luac.exe $(LUADLL) $(LUALIB)
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LUASRCFILES = lapi.c lauxlib.c lbaselib.c lbitlib.c lcode.c \
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lcorolib.c lctype.c ldblib.c ldebug.c ldo.c \
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ldump.c lfunc.c lgc.c linit.c liolib.c llex.c \
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lmathlib.c lmem.c loadlib.c lobject.c lopcodes.c \
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loslib.c lparser.c lstate.c lstring.c lstrlib.c \
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ltable.c ltablib.c ltm.c lundump.c lutf8lib.c \
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lvm.c lzio.c
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LUAOBJFILES = $(O)lapi.o $(O)lauxlib.o $(O)lbaselib.o $(O)lbitlib.o \
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$(O)lcode.o $(O)lcorolib.o $(O)lctype.o $(O)ldblib.o \
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$(O)ldebug.o $(O)ldo.o $(O)ldump.o $(O)lfunc.o \
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$(O)lgc.o $(O)linit.o $(O)liolib.o $(O)llex.o \
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$(O)lmathlib.o $(O)lmem.o $(O)loadlib.o $(O)lobject.o \
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$(O)lopcodes.o $(O)loslib.o $(O)lparser.o $(O)lstate.o \
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$(O)lstring.o $(O)lstrlib.o $(O)ltable.o $(O)ltablib.o \
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$(O)ltm.o $(O)lundump.o $(O)lutf8lib.o $(O)lvm.o $(O)lzio.o
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endif
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ifeq "$(ADD_CURSES)" "Y"
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#==========================================
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# PDCurses build macros
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#==========================================
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PDCURSES_CURSES_H = $(PDCURSES_TOP)/curses.h
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PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)/curspriv.h
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PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
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PDCSRC = $(PDCURSES_TOP)/pdcurses
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PDCDOS = $(PDCURSES_TOP)/dos
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PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
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$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
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$(O)getch.o $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o \
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$(O)initscr.o $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
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$(O)keyname.o $(O)mouse.o $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o \
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$(O)panel.o $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
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$(O)slk.o $(O)termattr.o $(O)touch.o $(O)util.o $(O)window.o \
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$(O)debug.o
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PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o \
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$(O)pdcscrn.o $(O)pdcsetsc.o $(O)pdcutil.o
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#PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
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# $(O)pdcsetsc.o $(O)pdcutil.o
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PDCLIB = $(O)pdcurses.a
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PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC) -I$(PDCDOS)
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else
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PDCLIB =
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endif
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#==========================================
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|
# Header file macros
|
|
|
|
|
#==========================================
|
|
|
|
|
@@ -410,6 +456,117 @@ DJ1 = $(dir $(DJGPP))
|
|
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|
|
CWSDPMI = $(subst /,\,$(DJ1))bin\CWSDPMI.*
|
|
|
|
|
endif
|
|
|
|
|
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|
|
|
|
#==========================================
|
|
|
|
|
# More compiler setup macros
|
|
|
|
|
#==========================================
|
|
|
|
|
#
|
|
|
|
|
ifeq "$(ADD_CURSES)" "Y"
|
|
|
|
|
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
|
|
|
|
|
else
|
|
|
|
|
CURSESDEF=
|
|
|
|
|
CURSESLIB=
|
|
|
|
|
endif
|
|
|
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|
|
INCLDIR=-I../include -I../sys/msdos $(LUAINCL)
|
|
|
|
|
|
|
|
|
|
# Debugging
|
|
|
|
|
#cflags = -pg -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS
|
|
|
|
|
#LFLAGS = -pg
|
|
|
|
|
|
|
|
|
|
cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS
|
|
|
|
|
LFLAGS =
|
|
|
|
|
|
|
|
|
|
# Debugging
|
|
|
|
|
#cflags = -g -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES
|
|
|
|
|
#LFLAGS = -g
|
|
|
|
|
|
|
|
|
|
# Normal
|
|
|
|
|
cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES
|
|
|
|
|
LFLAGS =
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
#================ RULES ==================
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
.SUFFIXES: .exe .o .til .uu .c .y .l
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in src
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : /%.c
|
|
|
|
|
$(CC) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(SRC)/%.c
|
|
|
|
|
$(CC) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in sys/share
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(SSHR)/%.c
|
|
|
|
|
$(CC) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in sys/msdos
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(MSYS)/%.c
|
|
|
|
|
$(CC) $(cflags) -I../sys/msdos -o$@ $<
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in util
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(UTIL)/%.c
|
|
|
|
|
$(CC) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in win/share
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(WSHR)/%.c
|
|
|
|
|
$(CC) $(cflags) -I../win/share -o$@ $<
|
|
|
|
|
|
|
|
|
|
#{$(WSHR)}.txt{$(DAT)}.txt:
|
|
|
|
|
# copy $< $@
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in win/tty
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(TTY)/%.c
|
|
|
|
|
$(CC) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in win/curses
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(WCURSES)/%.c
|
|
|
|
|
$(CC) -DPDC_NCMOUSE $(PDCINCL) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for files in PDCurses
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(PDCURSES_TOP)/%.c
|
|
|
|
|
$(CC) $(PDCINCL) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(PDCSRC)/%.c
|
|
|
|
|
$(CC) $(PDCINCL) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(PDCDOS)/%.c
|
|
|
|
|
$(CC) $(PDCINCL) $(cflags) -o$@ $<
|
|
|
|
|
|
|
|
|
|
ifeq "$(ADD_LUA)" "Y"
|
|
|
|
|
#==========================================
|
|
|
|
|
# Rules for LUA files
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(OBJ)/%.o : $(LUASRC)/%.c
|
|
|
|
|
$(CC) $(cflags) -o$@ $<
|
|
|
|
|
endif
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Primary Targets.
|
|
|
|
|
#==========================================
|
|
|
|
|
@@ -425,9 +582,14 @@ default: $(GAMEFILE)
|
|
|
|
|
|
|
|
|
|
util: $(O)utility.tag
|
|
|
|
|
|
|
|
|
|
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
|
|
|
|
|
$(INCL)/pm.h monstr.c vis_tab.c \
|
|
|
|
|
$(U)lev_comp.exe $(U)dgn_comp.exe $(TILEUTIL)
|
|
|
|
|
ifneq "$(ADD_LUA)" "Y"
|
|
|
|
|
LEVCOMPEXE = $(U)lev_comp.exe
|
|
|
|
|
else
|
|
|
|
|
LEVCOMPEXE =
|
|
|
|
|
endif
|
|
|
|
|
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
|
|
|
|
|
$(INCL)/pm.h monstr.c vis_tab.c $(LEVCOMPEXE) \
|
|
|
|
|
$(U)dgn_comp.exe $(TILEUTIL)
|
|
|
|
|
$(subst /,\,echo utilities made > $@)
|
|
|
|
|
|
|
|
|
|
tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
|
|
|
|
|
@@ -444,7 +606,11 @@ ifeq ($(USE_DLB),Y)
|
|
|
|
|
else
|
|
|
|
|
@$(subst /,\,copy $(DAT)/*. $(GAMEDIR))
|
|
|
|
|
@$(subst /,\,copy $(DAT)/*.dat $(GAMEDIR))
|
|
|
|
|
ifeq "$(ADD_LUA)" "Y"
|
|
|
|
|
@$(subst /,\,copy $(DAT)/*.lua $(GAMEDIR))
|
|
|
|
|
else
|
|
|
|
|
@$(subst /,\,copy $(DAT)/*.lev $(GAMEDIR))
|
|
|
|
|
endif
|
|
|
|
|
@$(subst /,\,copy $(MSYS)/msdoshlp.txt $(GAMEDIR))
|
|
|
|
|
@$(subst /,\,if exist $(GAMEDIR)/makefile. del $(GAMEDIR)/makefile.)
|
|
|
|
|
endif
|
|
|
|
|
@@ -455,7 +621,7 @@ endif
|
|
|
|
|
@$(subst /,\,if exist $(DAT)/symbols copy $(DAT)/symbols $(GAMEDIR))
|
|
|
|
|
@$(subst /,\,copy $(SSHR)/NetHack.cnf $(GAMEDIR)/defaults.nh)
|
|
|
|
|
-@$(subst /,\,touch $(GAMEDIR)/record)
|
|
|
|
|
@$(subst /,\,copy $(DOC)/guidebo*.txt $(GAMEDIR))
|
|
|
|
|
@$(subst /,\,copy $(DOC)/guideb*.txt $(GAMEDIR))
|
|
|
|
|
@$(subst /,\,copy ../sys/winnt/sysconf $(GAMEDIR))
|
|
|
|
|
@$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR))
|
|
|
|
|
ifdef CWSDPMI
|
|
|
|
|
@@ -469,7 +635,8 @@ endif
|
|
|
|
|
# The main target.
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
|
|
|
|
|
$(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(PDCLIB) $(LUATARGETS) \
|
|
|
|
|
$(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
|
|
|
|
|
@if exist temp.a del temp.a
|
|
|
|
|
@ar ru temp.a $(VOBJ01)
|
|
|
|
|
@ar ru temp.a $(VOBJ02)
|
|
|
|
|
@@ -494,11 +661,20 @@ $(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
|
|
|
|
|
@ar ru temp.a $(VOBJ21)
|
|
|
|
|
@ar ru temp.a $(VOBJ22)
|
|
|
|
|
@ar ru temp.a $(VOBJ23)
|
|
|
|
|
@ar ru temp.a $(VOBJ24)
|
|
|
|
|
@ar ru temp.a $(VOBJ25)
|
|
|
|
|
@ar ru temp.a $(SOBJ)
|
|
|
|
|
@ar ru temp.a $(TILOBJ)
|
|
|
|
|
@ar ru temp.a $(TILOBJ2)
|
|
|
|
|
@ar ru temp.a $(VVOBJ)
|
|
|
|
|
$(LINK) $(LFLAGS) -o$(GAME).exe temp.a $(LIBRARIES) $(ZLIB)
|
|
|
|
|
ifeq "$(ADD_LUA)" "Y"
|
|
|
|
|
@ar ru temp.a $(LUAOBJ)
|
|
|
|
|
endif
|
|
|
|
|
ifeq "$(ADD_CURSES)" "Y"
|
|
|
|
|
@ar ru temp.a $(CURSESOBJ)
|
|
|
|
|
endif
|
|
|
|
|
$(LINK) $(LFLAGS) -o$(GAME).exe temp.a \
|
|
|
|
|
$(PDCLIB) $(LUALIB) $(LIBRARIES) $(ZLIB)
|
|
|
|
|
@$(subst /,\,stubedit $(GAME).exe minstack=2048K)
|
|
|
|
|
@$(subst /,\,copy $(GAME).exe $(GAMEFILE))
|
|
|
|
|
@$(subst /,\,del $(GAME).exe)
|
|
|
|
|
@@ -527,86 +703,18 @@ $(O)$(GAME).lnk: $(ALLOBJ)
|
|
|
|
|
echo $(VOBJ21) >> $(subst /,\,$@)
|
|
|
|
|
echo $(VOBJ22) >> $(subst /,\,$@)
|
|
|
|
|
echo $(VOBJ23) >> $(subst /,\,$@)
|
|
|
|
|
echo $(VOBJ24) >> $(subst /,\,$@)
|
|
|
|
|
echo $(VOBJ25) >> $(subst /,\,$@)
|
|
|
|
|
echo $(SOBJ) >> $(subst /,\,$@)
|
|
|
|
|
echo $(TILOBJ) >> $(subst /,\,$@)
|
|
|
|
|
echo $(TILOBJ2) >> $(subst /,\,$@)
|
|
|
|
|
echo $(VVOBJ) >> $(subst /,\,$@)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Housekeeping.
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
clean:
|
|
|
|
|
$(subst /,\,if exist $(O)*.o del $(O)*.o)
|
|
|
|
|
$(subst /,\,if exist $(O)dat.tag del $(O)dat.tag)
|
|
|
|
|
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
|
|
|
|
|
$(subst /,\,if exist $(O)$(GAME).lnk del $(O)$(GAME).lnk)
|
|
|
|
|
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
|
|
|
|
|
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
|
|
|
|
|
$(subst /,\,if exist $(O)thintile.tag del $(O)thintile.tag)
|
|
|
|
|
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
|
|
|
|
|
$(subst /,\,if exist temp.a del temp.a)
|
|
|
|
|
|
|
|
|
|
spotless: clean
|
|
|
|
|
|
|
|
|
|
$(subst /,\,if exist $(U)lev_flex.c del $(U)lev_flex.c)
|
|
|
|
|
$(subst /,\,if exist $(U)lev_lex.c del $(U)lev_lex.c)
|
|
|
|
|
$(subst /,\,if exist $(U)lev_yacc.c del $(U)lev_yacc.c)
|
|
|
|
|
$(subst /,\,if exist $(U)dgn_flex.c del $(U)dgn_flex.c)
|
|
|
|
|
$(subst /,\,if exist $(U)dgn_lex.c del $(U)dgn_lex.c)
|
|
|
|
|
$(subst /,\,if exist $(U)dgn_yacc.c del $(U)lev_yacc.c)
|
|
|
|
|
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)tilemap.exe del $(U)tilemap.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)tile2bin.exe del $(U)tile2bin.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)til2bin2.exe del $(U)til2bin2.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)thintile.exe del $(U)thintile.exe)
|
|
|
|
|
$(subst /,\,if exist $(U)dlb_main.exe del $(U)dlb_main.exe)
|
|
|
|
|
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
|
|
|
|
|
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
|
|
|
|
|
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
|
|
|
|
|
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
|
|
|
|
|
$(subst /,\,if exist $(INCL)/dgn_comp.h del $(INCL)/dgn_comp.h)
|
|
|
|
|
$(subst /,\,if exist $(INCL)/lev_comp.h del $(INCL)/lev_comp.h)
|
|
|
|
|
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
|
|
|
|
|
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
|
|
|
|
|
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/bogusmon del $(DAT)/bogusmon)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/engrave del $(DAT)/engrave)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/epitaph del $(DAT)/epitaph)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/nhdat del $(DAT)/nhdat)
|
|
|
|
|
$(subst /,\,if exist $(DAT)/*.lev del $(DAT)/*.lev)
|
|
|
|
|
$(subst /,\,if exist $(TILE_BMP) del $(TILE_BMP))
|
|
|
|
|
$(subst /,\,if exist $(WSHR)/monthin.txt del $(WSHR)/monthin.txt)
|
|
|
|
|
$(subst /,\,if exist $(WSHR)/objthin.txt del $(WSHR)/objthin.txt)
|
|
|
|
|
$(subst /,\,if exist $(WSHR)/oththin.txt del $(WSHR)/oththin.txt)
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
# Create directory for holding object files
|
|
|
|
|
#==========================================
|
|
|
|
|
|
|
|
|
|
$(O)obj.tag:
|
|
|
|
|
-$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
|
|
|
|
|
@$(subst /,\,@echo directory created > $@)
|
|
|
|
|
|
|
|
|
|
#===========================================
|
|
|
|
|
# Work around some djgpp long file name woes
|
|
|
|
|
#===========================================
|
|
|
|
|
|
|
|
|
|
$(PATCHLEV_H):
|
|
|
|
|
@$(subst /,\,if not exist $@ copy $(INCL)/patchlevel.h $(INCL)/patchlev.h)
|
|
|
|
|
ifeq "$(ADD_LUA)" "Y"
|
|
|
|
|
echo $(LUAOBJ) >> $(subst /,\,$@)
|
|
|
|
|
endif
|
|
|
|
|
ifeq "$(ADD_CURSES)" "Y"
|
|
|
|
|
echo $(CURSESOBJ) >> $(subst /,\,$@)
|
|
|
|
|
endif
|
|
|
|
|
|
|
|
|
|
#==========================================
|
|
|
|
|
#=========== SECONDARY TARGETS ============
|
|
|
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@@ -640,12 +748,13 @@ vis_tab.c: $(U)makedefs.exe
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# Makedefs Stuff
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#==========================================
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$(U)makedefs.exe: $(MAKEOBJS)
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$(LINK) $(LFLAGS) -o$@ $(MAKEOBJS)
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$(U)makedefs.exe: $(MAKEDEFSOBJS)
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$(LINK) $(LFLAGS) -o$@ $(MAKEDEFSOBJS)
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$(O)makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)/objclass.h \
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$(INCL)/monsym.h $(INCL)/qtext.h $(U)makedefs.c
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ifneq "$(ADD_LUA)" "Y"
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#==========================================
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# Level Compiler Dependencies
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#==========================================
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@@ -718,6 +827,7 @@ else
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@$(subst /,\,copy $(SSHR)/lev_lex.c $@)
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@$(subst /,\,echo.>>$@)
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endif
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endif
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#==========================================
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# Dungeon Dependencies
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@@ -900,6 +1010,13 @@ $(O)viewtib.o: $(MSYS)/viewtib.c
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endif
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#==========================================
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# PDCurses Library
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#==========================================
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$(O)pdcurses.a : $(PDCLIBOBJS) $(PDCOBJS)
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ar rcs $@ $(PDCLIBOBJS) $(PDCOBJS)
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#==========================================
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# Other Util Dependencies.
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#==========================================
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@@ -954,7 +1071,9 @@ $(DAT)/engrave: $(O)utility.tag $(DAT)/engrave.txt
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$(DAT)/epitaph: $(O)utility.tag $(DAT)/epitaph.txt
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@$(subst /,\,$(U)makedefs.exe -s)
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$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
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ifneq "$(ADD_LUA)" "Y"
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$(O)sp_lev.tag: $(O)utility.tag \
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$(DAT)/bigroom.des $(DAT)/castle.des \
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$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
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$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
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$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
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@@ -988,6 +1107,9 @@ $(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
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@$(subst /,\,$(U)lev_comp valkyrie.des)
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@$(subst /,\,$(U)lev_comp wizard.des)
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@$(subst /,\,cd $(SRC))
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else
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$(O)sp_lev.tag: $(O)utility.tag
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endif
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@$(subst /,\,echo sp_levs done > $@)
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$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
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@@ -1011,7 +1133,11 @@ $(DAT)/nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/rumors $(DAT)/dungeon \
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@$(LS) data dungeon oracles options quest.dat rumors help hh >dlb.lst
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@$(LS) cmdhelp history opthelp wizhelp license msdoshlp.txt >>dlb.lst
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@$(LS) bogusmon engrave epitaph tribute >>dlb.lst
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ifeq "$(ADD_LUA)" "Y"
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$(LS) $(subst /,\,*.lua) >>dlb.lst
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else
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$(LS) $(subst /,\,*.lev) >>dlb.lst
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endif
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@$(subst /,\,$(U)dlb_main cvIf dlb.lst nhdat)
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@$(subst /,\,cd $(SRC))
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@@ -1021,6 +1147,100 @@ $(U)dlb_main.exe: $(DLBOBJS)
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$(O)dlb_main.o: $(U)dlb_main.c $(INCL)/config.h $(DLB_H)
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$(CC) $(cflags) -o$@ $(U)dlb_main.c
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#=============================================================
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# LUA
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#=============================================================
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lua.exe: $(O)lua.o $(LUALIB)
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$(link) $(LFLAGS) -o$@ $(O)lua.o $(LUALIB)
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luac.exe: $(O)luac.o $(O)lua535s.a
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$(link) $(LFLAGSU) -o$@ $(O)luac.o $(LUALIB)
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$(O)lua535.a: $(LUAOBJFILES)
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$(cc) -shared -Wl,--export-all-symbols \
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-Wl,--add-stdcall-alias -o $@ $<
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$(O)lua535s.a: $(LUAOBJFILES)
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ar rcs $@ $(LUAOBJFILES)
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$(O)lua.o: $(LUASRC)/lua.c
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$(O)luac.o: $(LUASRC)/luac.c
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#==========================================
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# Housekeeping.
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#==========================================
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clean:
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$(subst /,\,if exist $(O)*.o del $(O)*.o)
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$(subst /,\,if exist $(O)dat.tag del $(O)dat.tag)
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$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
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$(subst /,\,if exist $(O)$(GAME).lnk del $(O)$(GAME).lnk)
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$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
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$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
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$(subst /,\,if exist $(O)thintile.tag del $(O)thintile.tag)
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$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
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$(subst /,\,if exist temp.a del temp.a)
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spotless: clean
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$(subst /,\,if exist $(U)dgn_flex.c del $(U)dgn_flex.c)
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$(subst /,\,if exist $(U)dgn_lex.c del $(U)dgn_lex.c)
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$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
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$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
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$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
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$(subst /,\,if exist $(U)tilemap.exe del $(U)tilemap.exe)
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$(subst /,\,if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe)
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$(subst /,\,if exist $(U)tile2bin.exe del $(U)tile2bin.exe)
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$(subst /,\,if exist $(U)til2bin2.exe del $(U)til2bin2.exe)
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$(subst /,\,if exist $(U)thintile.exe del $(U)thintile.exe)
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$(subst /,\,if exist $(U)dlb_main.exe del $(U)dlb_main.exe)
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$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
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$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
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$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
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$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
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$(subst /,\,if exist $(INCL)/dgn_comp.h del $(INCL)/dgn_comp.h)
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ifneq "$(ADD_LUA)" "Y"
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$(subst /,\,if exist $(INCL)/lev_comp.h del $(INCL)/lev_comp.h)
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endif
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$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
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$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
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$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
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$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
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$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
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$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
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$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
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$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
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$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
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$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
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$(subst /,\,if exist $(DAT)/bogusmon del $(DAT)/bogusmon)
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$(subst /,\,if exist $(DAT)/engrave del $(DAT)/engrave)
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$(subst /,\,if exist $(DAT)/epitaph del $(DAT)/epitaph)
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$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
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$(subst /,\,if exist $(DAT)/nhdat del $(DAT)/nhdat)
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ifneq "$(ADD_LUA)" "Y"
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$(subst /,\,if exist $(DAT)/*.lev del $(DAT)/*.lev)
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endif
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$(subst /,\,if exist $(TILE_BMP) del $(TILE_BMP))
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$(subst /,\,if exist $(WSHR)/monthin.txt del $(WSHR)/monthin.txt)
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$(subst /,\,if exist $(WSHR)/objthin.txt del $(WSHR)/objthin.txt)
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$(subst /,\,if exist $(WSHR)/oththin.txt del $(WSHR)/oththin.txt)
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#==========================================
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# Create directory for holding object files
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#==========================================
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$(O)obj.tag:
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-$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
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@$(subst /,\,@echo directory created > $@)
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#===========================================
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# Work around some djgpp long file name woes
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#===========================================
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$(PATCHLEV_H):
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@$(subst /,\,if not exist $@ copy $(INCL)/patchlevel.h $(INCL)/patchlev.h)
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#==========================================
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# Game Dependencies
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#==========================================
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@@ -1269,6 +1489,8 @@ $(O)mplayer.o: mplayer.c $(HACK_H)
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$(O)mthrowu.o: mthrowu.c $(HACK_H)
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$(O)muse.o: muse.c $(HACK_H)
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$(O)music.o: music.c $(HACK_H) #interp.c
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$(O)nhlua.o: nhlua.c $(HACK_H)
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$(O)nhlsel.o: nhlsel.c $(HACK_H)
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$(O)o_init.o: o_init.c $(HACK_H) $(INCL)/lev.h
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$(O)objects.o: objects.c $(CONFIG_H) $(INCL)/obj.h $(INCL)/objclass.h \
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$(INCL)/prop.h $(INCL)/skills.h $(INCL)/color.h
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