Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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@@ -16,10 +16,9 @@ goto err_set
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echo Checking to see if directories are set up properly ...
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if not exist ..\..\include\hack.h goto err_dir
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if not exist ..\..\src\hack.c goto err_dir
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if not exist ..\..\dat\wizard.des goto err_dir
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if not exist ..\..\dat\wizard1.lua goto err_dir
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if not exist ..\..\util\makedefs.c goto err_dir
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if not exist ..\..\win\tty\wintty.c goto err_dir
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if not exist ..\share\lev_yacc.c goto err_dir
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echo Directories OK.
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if not exist ..\..\binary\* mkdir ..\..\binary
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