Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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@@ -62,7 +62,7 @@ extern int attrib_text_normal; /* text mode normal attribute */
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extern int attrib_gr_normal; /* graphics mode normal attribute */
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extern int attrib_gr_intense; /* graphics mode intense attribute */
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extern boolean inmap; /* in the map window */
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extern boolean restoring;
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/* extern boolean g.restoring; */
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/*
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* Global Variables
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@@ -609,7 +609,7 @@ int x, y;
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clipx = clipxmax - (viewport_size - 1);
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}
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if (clipx != oldx) {
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if (on_level(&u.uz0, &u.uz) && !restoring)
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if (on_level(&u.uz0, &u.uz) && !g.restoring)
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/* (void) doredraw(); */
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vesa_redrawmap();
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}
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