Use lua for special level files
Game is playable, and should compile on linux and Windows. Assumes you have a lua 5.3 library available. Removes level compiler and associated files. Replaces special level des-files with lua scripts. Exposes some NetHack internals to lua: - des-table with commands to create special levels - nh-table with NetHack core commands - nhc-table with some constants - u-table with some player-specific data (u-struct) - selection userdata Adds some rudimentary tests. Adds new extended command #wizloadlua to run a specific script, and #wizloaddes to run a specific level-creation script. nhlib.lua is loaded for every lua script. Download and untar lua: mkdir lib cd lib curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz tar zxf lua-5.3.5.tar.gz Then make nethack normally.
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@@ -20,7 +20,8 @@ VARDIR = $(HACKDIR)
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POSTINSTALL=cp -n sys/unix/sysconf $(INSTDIR)/sysconf; $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf; $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf; chmod $(VARFILEPERM) $(INSTDIR)/sysconf;
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CFLAGS=-g -O -I../include -DNOTPARMDECL -DDLB
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CFLAGS=-g -O -I../include -DNOTPARMDECL
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CFLAGS+=-DDLB
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CFLAGS+=-DCOMPRESS=\"/bin/gzip\" -DCOMPRESS_EXTENSION=\".gz\"
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CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\" -DSECURE
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CFLAGS+=-DTIMED_DELAY
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@@ -33,7 +34,6 @@ CFLAGS+=-DCURSES_GRAPHICS
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#CFLAGS+=-DSCORE_ON_BOTL
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#CFLAGS+=-DMSGHANDLER
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#CFLAGS+=-DTTY_TILES_ESCCODES
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#CFLAGS+=-DDLB
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LINK=$(CC)
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# Only needed for GLIBC stack trace:
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