wizard mode #timeout command vs gas regions
Show visible regions among the other timed events. Turn number is relative rather than absolute. Location is the internal bounding box which tends to cover more area than just the gas cloud spots. When multiple regions are present (common on Plane of Fire), they're listed in arbitrary order. It would be better to order them by timeout or by location or both, but the extra effort to do that seems unjustified.
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 extern.h $NHDT-Date: 1723410638 2024/08/11 21:10:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1434 $ */
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/* NetHack 3.7 extern.h $NHDT-Date: 1723580890 2024/08/13 20:28:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1435 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2576,6 +2576,7 @@ extern void update_player_regions(void);
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extern void update_monster_region(struct monst *) NONNULLARG1;
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extern int reg_damg(NhRegion *) NONNULLARG1;
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extern boolean any_visible_region(void);
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extern void visible_region_summary(winid);
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extern NhRegion *visible_region_at(coordxy, coordxy);
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extern void show_region(NhRegion *, coordxy, coordxy) NONNULLARG1;
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extern void save_regions(NHFILE *) NONNULLARG1;
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