more key bindings
number_pad==1 adds '5' => 'G' M-5 => 'g' '0' => 'i' number_pad==2 swaps 5 and M-5 and adds M-0 '5' => 'g' M-5 => 'G' '0' => 'i' M-0 => 'I' M-5 and M-0 were missing from the bound key handling; they still used hardcoded digits even though the actions for plain 5 and plain 0 can be bound to other keys these days. This implements the M-5 variation as NHKF_RUSH2. Changing numpad from 1 to 2 or vice versa will swap the NHKF_RUN2 and NHKF_RUSH2 actions regardless of what keys they're assigned to. I haven't done anything for unimplemented NHKF_DOINV2 though (and am not planning to in case someone else wants to jump in...). This also fixes the description of the 'I' command. The extended command name for that still misleadingly refers to "type" rather than "class" though.
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.381 $ $NHDT-Date: 1607591199 2020/12/10 09:06:39 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.383 $ $NHDT-Date: 1607641577 2020/12/10 23:06:17 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -322,6 +322,8 @@ brown pudding monster hitting another monster with decay attack corroded armor
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instead of rotting it
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<?> -> <full key bindings> omitted 'n' prefix and M-digit for number_pad mode,
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and ^A/re-do was suppressed due lack of obsolete '#define REDO'
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add missing key binding support for rush.numpad; default is M-5 for numpad==1
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or plain 5 for numpad==2 where behavior of 5 and M-5 are swapped
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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