more things considered when you're on the brink
This commit is contained in:
9
src/do.c
9
src/do.c
@@ -246,12 +246,13 @@ const char *verb;
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}
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return water_damage(obj, NULL, FALSE) == ER_DESTROYED;
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} else if (u.ux == x && u.uy == y && (t = t_at(x, y)) != 0
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&& uteetering_at_seen_pit(t)) {
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&& (uteetering_at_seen_pit(t) || uescaped_shaft(t))) {
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if (Blind && !Deaf)
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You_hear("%s tumble downwards.", the(xname(obj)));
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else
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pline("%s %s into %s pit.", The(xname(obj)),
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otense(obj, "tumble"), the_your[t->madeby_u]);
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pline("%s %s into %s %s.", The(xname(obj)),
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otense(obj, "tumble"), the_your[t->madeby_u],
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is_pit(t->ttyp) ? "pit" : "hole");
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} else if (obj->globby) {
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/* Globby things like puddings might stick together */
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while (obj && (otmp = obj_nexto_xy(obj, x, y, TRUE)) != 0) {
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@@ -1001,7 +1002,7 @@ dodown()
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}
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if (!stairs_down && !ladder_down) {
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trap = t_at(u.ux, u.uy);
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if (trap && uteetering_at_seen_pit(trap)) {
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if (trap && (uteetering_at_seen_pit(trap) || uescaped_shaft)) {
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dotrap(trap, TOOKPLUNGE);
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return 1;
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} else if (!trap || !is_hole(trap->ttyp)
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