Command repeating by using cmd queues

This replaces the old pushq/saveq arrays (which were used to save
the keys pressed by the user for repeating a previous command)
with a new command queue.  This means there's no hard-coded limit
to the saved keys, and it can repeat extended commands which are
not bound to any key.
This commit is contained in:
Pasi Kallinen
2022-08-08 14:02:59 +03:00
parent 4e6d3aba4f
commit fd9745f9c6
34 changed files with 417 additions and 379 deletions

View File

@@ -2576,7 +2576,7 @@ edibility_prompts(struct obj *otmp)
if (*buf) {
Snprintf(eos(buf), sizeof buf - strlen(buf), " Eat %s anyway?",
(otmp->quan == 1L) ? "it" : "one");
return (yn_function(buf, ynchars, 'n') == 'n') ? 1 : 2;
return (yn_function(buf, ynchars, 'n', TRUE) == 'n') ? 1 : 2;
}
return 0;
}
@@ -3437,7 +3437,7 @@ floorfood(
then the trap would just get eaten on the _next_ turn... */
Sprintf(qbuf, "There is a bear trap here (%s); eat it?",
u_in_beartrap ? "holding you" : "armed");
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
if ((c = yn_function(qbuf, ynqchars, 'n', TRUE)) == 'y') {
struct obj *beartrap;
deltrap(ttmp);
@@ -3473,7 +3473,7 @@ floorfood(
|| !on_level(&g.context.digging.level, &u.uz))
? "; eat them?"
: "; resume eating them?"));
c = yn_function(qbuf, ynqchars, 'n');
c = yn_function(qbuf, ynqchars, 'n', TRUE);
}
if (c == 'y')
return (struct obj *) &cg.zeroobj; /* csst away 'const' */
@@ -3488,7 +3488,7 @@ floorfood(
else
Sprintf(qbuf, "There are %ld gold pieces here; eat them?",
gold->quan);
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y') {
if ((c = yn_function(qbuf, ynqchars, 'n', TRUE)) == 'y') {
return gold;
} else if (c == 'q') {
return (struct obj *) 0;
@@ -3523,7 +3523,7 @@ floorfood(
Sprintf(qsfx, " here; %s %s?", verb, one ? "it" : "one");
(void) safe_qbuf(qbuf, qbuf, qsfx, otmp, doname, ansimpleoname,
one ? something : (const char *) "things");
if ((c = yn_function(qbuf, ynqchars, 'n')) == 'y')
if ((c = yn_function(qbuf, ynqchars, 'n', TRUE)) == 'y')
return otmp;
else if (c == 'q')
return (struct obj *) 0;