avoid telling hero they missed a monster they aren't aware of
Resolves #1441
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@@ -1093,7 +1093,7 @@ breamm(struct monst *mtmp, struct attack *mattk, struct monst *mtarg)
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Monnam(mtmp), breathwep_name(typ));
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gb.buzzer = mtmp;
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dobuzz(BZ_M_BREATH(BZ_OFS_AD(typ)), (int) mattk->damn,
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mtmp->mx, mtmp->my, sgn(gt.tbx), sgn(gt.tby), utarget);
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mtmp->mx, mtmp->my, sgn(gt.tbx), sgn(gt.tby), utarget, utarget);
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gb.buzzer = 0;
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nomul(0);
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/* breath runs out sometimes. Also, give monster some
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