avoid telling hero they missed a monster they aren't aware of
Resolves #1441
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@@ -6259,6 +6259,14 @@ stumble_onto_mimic(struct monst *mtmp)
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map_invisible(mtmp->mx, mtmp->my);
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}
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boolean
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mimic_disguised_as_non_mon(struct monst *mtmp)
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{
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return (!sensemon(mtmp)
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&& M_AP_TYPE(mtmp)
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&& M_AP_TYPE(mtmp) != M_AP_MONSTER);
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}
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staticfn void
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nohandglow(struct monst *mon)
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{
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