options fixes

Several boolean options were mis-categorized and became
unsettable during play.  Also, the eight_bit_tty option got
dropped into limbo.  Fixing that revealed a typo which would
have broken compilation for MSDOS.

     `eight_bit_tty' has been renamed `wc_eight_bit_input',
but its only use anywhere in the code is for output.
This commit is contained in:
nethack.rankin
2002-02-06 01:36:31 +00:00
parent 02e2c671ed
commit fec866a08c
2 changed files with 9 additions and 9 deletions

View File

@@ -61,7 +61,7 @@ static struct Bool_Opt
{"BIOS", (boolean *)0, FALSE, SET_IN_FILE},
#endif
#ifdef INSURANCE
{"checkpoint", &flags.ins_chkpt, TRUE, DISP_IN_GAME},
{"checkpoint", &flags.ins_chkpt, TRUE, SET_IN_GAME},
#else
{"checkpoint", (boolean *)0, FALSE, SET_IN_FILE},
#endif
@@ -77,11 +77,11 @@ static struct Bool_Opt
# endif
{"confirm",&flags.confirm, TRUE, SET_IN_GAME},
#ifdef TERMLIB
{"DECgraphics", &iflags.DECgraphics, FALSE, DISP_IN_GAME},
{"DECgraphics", &iflags.DECgraphics, FALSE, SET_IN_GAME},
#else
{"DECgraphics", (boolean *)0, FALSE, SET_IN_FILE},
#endif
{"eight_bit_tty", &iflags.wc_eight_bit_input, FALSE, DISP_IN_GAME}, /*WC*/
{"eight_bit_tty", &iflags.wc_eight_bit_input, FALSE, SET_IN_GAME}, /*WC*/
#ifdef TTY_GRAPHICS
{"extmenu", &iflags.extmenu, FALSE, SET_IN_GAME},
#else
@@ -93,7 +93,7 @@ static struct Bool_Opt
{"fast_map", (boolean *)0, TRUE, SET_IN_FILE},
#endif
{"female", &flags.female, FALSE, DISP_IN_GAME},
{"fixinv", &flags.invlet_constant, TRUE, DISP_IN_GAME},
{"fixinv", &flags.invlet_constant, TRUE, SET_IN_GAME},
#ifdef AMIFLUSH
{"flush", &flags.amiflush, FALSE, SET_IN_GAME},
#else
@@ -102,7 +102,7 @@ static struct Bool_Opt
{"help", &flags.help, TRUE, SET_IN_GAME},
{"hilite_pet", &iflags.wc_hilite_pet, FALSE, SET_IN_GAME}, /*WC*/
#ifdef ASCIIGRAPH
{"IBMgraphics", &iflags.IBMgraphics, FALSE, DISP_IN_GAME},
{"IBMgraphics", &iflags.IBMgraphics, FALSE, SET_IN_GAME},
#else
{"IBMgraphics", (boolean *)0, FALSE, SET_IN_FILE},
#endif
@@ -111,7 +111,7 @@ static struct Bool_Opt
{"legacy", &flags.legacy, TRUE, DISP_IN_GAME},
{"lit_corridor", &flags.lit_corridor, FALSE, SET_IN_GAME},
#ifdef MAC_GRAPHICS_ENV
{"Macgraphics", &iflags.MACgraphics, TRUE, DISP_IN_GAME},
{"Macgraphics", &iflags.MACgraphics, TRUE, SET_IN_GAME},
#else
{"Macgraphics", (boolean *)0, FALSE, SET_IN_FILE},
#endif