poly'd hero hiding feedback

When hiding as a monster, say so during the #monster command and
also list being hidden in the status section of enlightenment/^X.

     Also, prevent hiding on the floor or ceiling on the planes of air
and water.  (Didn't apply to monsters, who only hide on ROOM spots.)

     Half the change to dohide() is just revised indentation.
This commit is contained in:
nethack.rankin
2013-03-16 01:44:28 +00:00
parent 0a86304023
commit fec8981102
4 changed files with 122 additions and 26 deletions

View File

@@ -780,6 +780,7 @@ for poly'd hero hiding on ceiling, attack by sea monsters won't move them
into hero's position unless it is over water or they're already on land
for poly'd hero hiding on ceiling, attack by long worm might fill hero's
destination with worm's tail, so double check and maybe choose again
poly'd hero can't hide on floor or ceiling when on Planes of Air or Water
when shop prices are adjusted, handle roundoff (integer truncation) better
for hero poly'd into a monster form that lacks a weapon attack but has a claw
attack, use wielded weapon even when claw attack isn't the very first