simulated mouse again
Change u.{dx,dy,dz} from schar to int and get rid of unused u.di.
Remove just added getdir_ok2click; it was declared as int but being
assigned booleans. Rename getloc_click to getdir_click and have
getdir() use it for both input and output.
A simulated mouse is becoming quite a nuisance for something which
will probably never be used by anyone in actual play.
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@@ -212,12 +212,14 @@ struct instance_flags {
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#define TER_OBJ 0x04
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#define TER_MON 0x08
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#define TER_DETECT 0x10 /* detect_foo magic rather than #terrain */
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boolean getloc_travelmode;
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int getdir_ok2click; /* for #therecmdmenu */
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int getloc_click; /* 0 or CLICK_1 (left) or CLICK_2 (right) */
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int getdir_click; /* as input to getdir(): non-zero, accept simulated
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* click that's not adjacent to or on hero;
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* as output from getdir(): simulated button used
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* 0 (none) or CLICK_1 (left) or CLICK_2 (right) */
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int getloc_filter; /* GFILTER_foo */
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boolean getloc_usemenu;
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boolean getloc_moveskip;
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boolean getloc_travelmode;
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boolean getloc_usemenu;
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coord travelcc; /* coordinates for travel_cache */
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boolean trav_debug; /* display travel path (#if DEBUG only) */
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boolean window_inited; /* true if init_nhwindows() completed */
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