simulated mouse again
Change u.{dx,dy,dz} from schar to int and get rid of unused u.di.
Remove just added getdir_ok2click; it was declared as int but being
assigned booleans. Rename getloc_click to getdir_click and have
getdir() use it for both input and output.
A simulated mouse is becoming quite a nuisance for something which
will probably never be used by anyone in actual play.
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@@ -347,17 +347,17 @@ enum utotypes {
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/*** Information about the player ***/
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struct you {
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coordxy ux, uy; /* current map coordinates */
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schar dx, dy, dz; /* direction of move (or zap or ... ) */
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schar di; /* direction of FF */
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coordxy tx, ty; /* destination of travel */
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coordxy ux0, uy0; /* initial position FF */
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coordxy ux, uy; /* current map coordinates */
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int dx, dy, dz; /* x,y,z deltas; direction of move (or zap or ... )
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* usually +1 or 0 or -1 */
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coordxy tx, ty; /* destination of travel */
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coordxy ux0, uy0; /* previous ux,uy */
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d_level uz, uz0; /* your level on this and the previous turn */
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d_level utolev; /* level monster teleported you to, or uz */
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uchar utotype; /* bitmask of goto_level() flags for utolev */
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boolean umoved; /* changed map location (post-move) */
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int last_str_turn; /* 0: none, 1: half turn, 2: full turn
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+: turn right, -: turn left */
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* +: turn right, -: turn left */
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int ulevel; /* 1 to MAXULEV (30) */
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int ulevelmax; /* highest level, but might go down (to throttle
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* lost level recovery via blessed full healing) */
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