don't hide under statues, statue trap or not
Unlike ground clutter, statues are typically in pretty tight contact with the ground; statue traps are sometimes proclaimed as "monsters posing as statues".
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@@ -1730,6 +1730,7 @@ extern boolean can_fog(struct monst *);
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extern boolean should_displace(struct monst *, coord *, long *, int, coordxy,
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coordxy);
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extern boolean undesirable_disp(struct monst *, coordxy, coordxy);
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extern boolean can_hide_under_obj(struct obj *);
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/* ### monst.c ### */
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